diff options
author | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
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committer | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
commit | 15740faf9fe9fe4be08965098bbf2947e096aeeb (patch) | |
tree | a730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/BaseClasses/ClassIDs.h |
Diffstat (limited to 'Runtime/BaseClasses/ClassIDs.h')
-rw-r--r-- | Runtime/BaseClasses/ClassIDs.h | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/Runtime/BaseClasses/ClassIDs.h b/Runtime/BaseClasses/ClassIDs.h new file mode 100644 index 0000000..aa991e2 --- /dev/null +++ b/Runtime/BaseClasses/ClassIDs.h @@ -0,0 +1,240 @@ +#ifndef CLASSIDS_H_ +#define CLASSIDS_H_ + +#define ClassID(x) CLASS_##x +#define DefineClassID(x,classID) ClassID(x) = classID, + +// Runtime classIDs are kept intentionally small. +enum ClassIDType +{ +DefineClassID (Undefined, -1) +DefineClassID (Object, 0) +DefineClassID (GameObject, 1) +DefineClassID (Component, 2) +DefineClassID (LevelGameManager, 3) +DefineClassID (Transform, 4) +DefineClassID (TimeManager, 5) +DefineClassID (GlobalGameManager, 6) +DefineClassID (Behaviour, 8) +DefineClassID (GameManager, 9) +DefineClassID (AudioManager, 11) +DefineClassID (ParticleAnimator, 12) +DefineClassID (InputManager, 13) +DefineClassID (EllipsoidParticleEmitter, 15) +DefineClassID (Pipeline, 17) +DefineClassID (EditorExtension, 18) +DefineClassID (Physics2DSettings, 19) +DefineClassID (Camera, 20) +DefineClassID (Material, 21) +DefineClassID (MeshRenderer, 23) +DefineClassID (Renderer, 25) +DefineClassID (ParticleRenderer, 26) +DefineClassID (Texture, 27) +DefineClassID (Texture2D, 28) +DefineClassID (SceneSettings, 29) +DefineClassID (GraphicsSettings, 30) +DefineClassID (MeshFilter, 33) +DefineClassID (OcclusionPortal, 41) +DefineClassID (Mesh, 43) +DefineClassID (Skybox, 45) +DefineClassID (QualitySettings, 47) +DefineClassID (Shader, 48) +DefineClassID (TextAsset, 49) +DefineClassID (Rigidbody2D, 50) +DefineClassID (Physics2DManager, 51) +DefineClassID (Collider2D, 53) +DefineClassID (Rigidbody, 54) +DefineClassID (PhysicsManager, 55) +DefineClassID (Collider, 56) +DefineClassID (Joint, 57) +DefineClassID (CircleCollider2D, 58) +DefineClassID (HingeJoint, 59) +DefineClassID (PolygonCollider2D, 60) +DefineClassID (BoxCollider2D, 61) +DefineClassID (PhysicsMaterial2D, 62) +DefineClassID (MeshCollider, 64) +DefineClassID (BoxCollider, 65) +DefineClassID (SpriteCollider2D, 66) +DefineClassID (EdgeCollider2D, 68) +DefineClassID (PolygonColliderBase2D, 69) +DefineClassID (ComputeShader, 72) +DefineClassID (AnimationClip, 74) +DefineClassID (ConstantForce, 75) +DefineClassID (WorldParticleCollider, 76) +DefineClassID (TagManager, 78) +DefineClassID (AudioListener, 81) +DefineClassID (AudioSource, 82) +DefineClassID (AudioClip, 83) +DefineClassID (RenderTexture, 84) +DefineClassID (MeshParticleEmitter, 87) +DefineClassID (ParticleEmitter, 88) +DefineClassID (Cubemap, 89) +DefineClassID (Avatar, 90) +DefineClassID (AnimatorController, 91) +DefineClassID (GUILayer, 92) +DefineClassID (RuntimeAnimatorController, 93) +DefineClassID (ScriptMapper, 94) +DefineClassID (Animator, 95) +DefineClassID (TrailRenderer, 96) +DefineClassID (DelayedCallManager, 98) +DefineClassID (TextMesh, 102) +DefineClassID (RenderSettings, 104) +DefineClassID (Light, 108) +DefineClassID (CGProgram, 109) +DefineClassID (BaseAnimationTrack, 110) +DefineClassID (Animation, 111) +DefineClassID (MonoBehaviour, 114) +DefineClassID (MonoScript, 115) +DefineClassID (MonoManager, 116) +DefineClassID (Texture3D, 117) +DefineClassID (NewAnimationTrack, 118) +DefineClassID (Projector, 119) +DefineClassID (LineRenderer, 120) +DefineClassID (Flare, 121) +DefineClassID (Halo, 122) +DefineClassID (LensFlare, 123) +DefineClassID (FlareLayer, 124) +DefineClassID (HaloLayer, 125) +DefineClassID (NavMeshLayers, 126) +DefineClassID (HaloManager, 127) +DefineClassID (Font, 128) +DefineClassID (PlayerSettings, 129) +DefineClassID (NamedObject, 130) +DefineClassID (GUITexture, 131) +DefineClassID (GUIText, 132) +DefineClassID (GUIElement, 133) +DefineClassID (PhysicMaterial, 134) +DefineClassID (SphereCollider, 135) +DefineClassID (CapsuleCollider, 136) +DefineClassID (SkinnedMeshRenderer, 137) +DefineClassID (FixedJoint, 138) +DefineClassID (RaycastCollider, 140) +DefineClassID (BuildSettings, 141) +DefineClassID (AssetBundle, 142) +DefineClassID (CharacterController, 143) +DefineClassID (CharacterJoint, 144) +DefineClassID (SpringJoint, 145) +DefineClassID (WheelCollider, 146) +DefineClassID (ResourceManager, 147) +DefineClassID (NetworkView, 148) +DefineClassID (NetworkManager, 149) +DefineClassID (PreloadData, 150) +DefineClassID (MovieTexture, 152) +DefineClassID (ConfigurableJoint, 153) +DefineClassID (TerrainCollider, 154) +DefineClassID (MasterServerInterface, 155) +DefineClassID (TerrainData, 156) +DefineClassID (LightmapSettings, 157) +DefineClassID (WebCamTexture, 158) +DefineClassID (EditorSettings, 159) +DefineClassID (InteractiveCloth, 160) +DefineClassID (ClothRenderer, 161) +DefineClassID (EditorUserSettings, 162) +DefineClassID (SkinnedCloth, 163) +DefineClassID (AudioReverbFilter, 164) +DefineClassID (AudioHighPassFilter, 165) +DefineClassID (AudioChorusFilter, 166) +DefineClassID (AudioReverbZone, 167) +DefineClassID (AudioEchoFilter, 168) +DefineClassID (AudioLowPassFilter, 169) +DefineClassID (AudioDistortionFilter, 170) +DefineClassID (AudioBehaviour, 180) +DefineClassID (AudioFilter, 181) +DefineClassID (WindZone, 182) +DefineClassID (Cloth, 183) +DefineClassID (SubstanceArchive, 184) +DefineClassID (ProceduralMaterial, 185) +DefineClassID (ProceduralTexture, 186) +DefineClassID (OffMeshLink, 191) +DefineClassID (OcclusionArea, 192) +DefineClassID (Tree, 193) +DefineClassID (NavMesh, 194) +DefineClassID (NavMeshAgent, 195) +DefineClassID (NavMeshSettings, 196) +DefineClassID (LightProbes, 197) +DefineClassID (ParticleSystem, 198) +DefineClassID (ParticleSystemRenderer, 199) +DefineClassID (LODGroup, 205) +DefineClassID (BlendTree, 206) +DefineClassID (Motion, 207) +DefineClassID (NavMeshObstacle, 208) +DefineClassID (TerrainInstance, 210) + +DefineClassID (SpriteRenderer, 212) +DefineClassID (Sprite, 213) +DefineClassID (CachedSpriteAtlas, 214) + +DefineClassID (LightProbeGroup, 220) +DefineClassID (AnimatorOverrideController, 221) + +DefineClassID (Joint2D, 230) +DefineClassID (SpringJoint2D, 231) +DefineClassID (DistanceJoint2D, 232) +DefineClassID (HingeJoint2D, 233) +DefineClassID (SliderJoint2D, 234) +// Reserved 235-238 for new joints. +//DefineClassID (WheelJoint2D, 235) +//DefineClassID (FrictionJoint2D, 236) +//DefineClassID (PulleyJoint2D, 237) +//DefineClassID (GearJoint2D, 238) + +kLargestRuntimeClassID, + +DefineClassID (SmallestEditorClassID, 1000) +DefineClassID (Prefab, 1001) +DefineClassID (EditorExtensionImpl, 1002) +DefineClassID (AssetImporter, 1003) +DefineClassID (AssetDatabase, 1004) +DefineClassID (Mesh3DSImporter, 1005) +DefineClassID (TextureImporter, 1006) +DefineClassID (ShaderImporter, 1007) +DefineClassID (ComputeShaderImporter, 1008) +DefineClassID (AvatarMask, 1011) +DefineClassID (AudioImporter, 1020) +DefineClassID (HierarchyState, 1026) +DefineClassID (GUIDSerializer, 1027) +DefineClassID (AssetMetaData, 1028) +DefineClassID (DefaultAsset, 1029) +DefineClassID (DefaultImporter, 1030) +DefineClassID (TextScriptImporter, 1031) +DefineClassID (SceneAsset, 1032) +DefineClassID (NativeFormatImporter, 1034) +DefineClassID (MonoImporter, 1035) +DefineClassID (AssetServerCache, 1037) +DefineClassID (LibraryAssetImporter, 1038) +DefineClassID (ModelImporter, 1040) +DefineClassID (FBXImporter, 1041) +DefineClassID (TrueTypeFontImporter, 1042) +DefineClassID (MovieImporter, 1044) +DefineClassID (EditorBuildSettings, 1045) +DefineClassID (DDSImporter, 1046) +DefineClassID (InspectorExpandedState, 1048) +DefineClassID (AnnotationManager, 1049) +DefineClassID (MonoAssemblyImporter, 1050) +DefineClassID (EditorUserBuildSettings, 1051) +DefineClassID (PVRImporter, 1052) +DefineClassID (Transition, 1101) +DefineClassID (State, 1102) +DefineClassID (HumanTemplate, 1105) +DefineClassID (StateMachine, 1107) +DefineClassID (PreviewAssetType, 1108) +DefineClassID (SubstanceImporter, 1112) + +kLargestEditorClassID, + +kClassIdOutOfHierarchy = 100000, + +DefineClassID (int, kClassIdOutOfHierarchy) +DefineClassID (bool, kClassIdOutOfHierarchy + 1) +DefineClassID (float, kClassIdOutOfHierarchy + 2) +DefineClassID (MonoObject, kClassIdOutOfHierarchy + 3) +DefineClassID (Collision, kClassIdOutOfHierarchy + 4) +DefineClassID (Vector3f, kClassIdOutOfHierarchy + 5) +DefineClassID (RootMotionData, kClassIdOutOfHierarchy + 6) +DefineClassID (Collision2D, kClassIdOutOfHierarchy + 7) +}; + +//make sure people dont accidentally define classids in other files: +#undef DefineClassID + +#endif |