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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/BaseClasses/ManagerContextLoading.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/BaseClasses/ManagerContextLoading.h')
-rw-r--r--Runtime/BaseClasses/ManagerContextLoading.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/Runtime/BaseClasses/ManagerContextLoading.h b/Runtime/BaseClasses/ManagerContextLoading.h
new file mode 100644
index 0000000..f8187d7
--- /dev/null
+++ b/Runtime/BaseClasses/ManagerContextLoading.h
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+#ifndef _MANAGERCONTEXT_LOADING_H_
+#define _MANAGERCONTEXT_LOADING_H_
+
+#include "Runtime/Utilities/dynamic_array.h"
+
+typedef dynamic_array<int> InstanceIDArray;
+class AwakeFromLoadQueue;
+
+void CollectLevelGameManagers (InstanceIDArray& outputObjects);
+void DestroyLevelManagers ();
+void RemoveDuplicateGameManagers ();
+std::string PlayerLoadSettingsAndInput(const std::string& dataFile);
+std::string PlayerLoadGlobalManagers (const char* dataFile);
+std::string ResetManagerContextFromLoaded ();
+void LoadManagers (AwakeFromLoadQueue& awakeFromLoadQueue);
+
+#endif \ No newline at end of file