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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Camera/RenderLayers/GUIElement.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Camera/RenderLayers/GUIElement.h')
-rw-r--r--Runtime/Camera/RenderLayers/GUIElement.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/Runtime/Camera/RenderLayers/GUIElement.h b/Runtime/Camera/RenderLayers/GUIElement.h
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+++ b/Runtime/Camera/RenderLayers/GUIElement.h
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+#ifndef GUIELEMENT_H
+#define GUIELEMENT_H
+
+#include "Runtime/GameCode/Behaviour.h"
+#include "Runtime/Math/Rect.h"
+class Vector2f;
+
+
+// Base class for all GUI elements.
+// Registers itself with the GUILayer when enabled.
+class GUIElement : public Behaviour
+{
+public:
+
+ REGISTER_DERIVED_ABSTRACT_CLASS (GUIElement, Behaviour)
+
+ GUIElement (MemLabelId label, ObjectCreationMode mode);
+
+ virtual void RenderGUIElement (const Rectf& cameraRect) = 0;
+ virtual Rectf GetScreenRect (const Rectf& cameraRect) = 0;
+
+ bool HitTest (const Vector2f& screenSpaceCoordinates, const Rectf& cameraRect);
+
+private:
+
+ virtual void AddToManager ();
+ virtual void RemoveFromManager ();
+};
+
+#endif