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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/GfxDevice/GfxDeviceConfigure.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/GfxDevice/GfxDeviceConfigure.h')
-rw-r--r--Runtime/GfxDevice/GfxDeviceConfigure.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/Runtime/GfxDevice/GfxDeviceConfigure.h b/Runtime/GfxDevice/GfxDeviceConfigure.h
new file mode 100644
index 0000000..58ba4a5
--- /dev/null
+++ b/Runtime/GfxDevice/GfxDeviceConfigure.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include "Configuration/UnityConfigure.h"
+
+#if UNITY_IPHONE || UNITY_ANDROID || UNITY_BB10 || UNITY_TIZEN
+# define GFX_SUPPORTS_DXT_COMPRESSION 0
+# define GFX_SUPPORTS_DISPLAY_LISTS 0
+#elif (UNITY_LINUX && GFX_SUPPORTS_OPENGLES20)
+#warning Linux: determine the real configs here
+# define GFX_SUPPORTS_DXT_COMPRESSION 1
+# define GFX_SUPPORTS_DISPLAY_LISTS 0
+#elif (UNITY_WII)
+# define GFX_SUPPORTS_DXT_COMPRESSION 0
+# define GFX_SUPPORTS_DISPLAY_LISTS 0
+#else
+# define GFX_SUPPORTS_DXT_COMPRESSION 1
+# define GFX_SUPPORTS_DISPLAY_LISTS 1
+#endif
+
+#define GFX_ENABLE_DRAW_CALL_BATCHING (!ENABLE_GFXDEVICE_REMOTE_PROCESS && (UNITY_OSX || UNITY_WIN || UNITY_IPHONE || UNITY_ANDROID || UNITY_PEPPER || UNITY_LINUX || UNITY_FLASH || UNITY_XENON || UNITY_BB10 || UNITY_WEBGL || UNITY_TIZEN))
+#define GFX_HAS_NO_FIXED_FUNCTION (UNITY_PS3 || UNITY_XENON || ((GFX_SUPPORTS_OPENGLES20 || GFX_SUPPORTS_OPENGLES30) && GFX_OPENGLESxx_ONLY)))
+
+#define GFX_SUPPORTS_RENDERLOOP_PREPASS (!UNITY_WII && !UNITY_FLASH && !UNITY_WEBGL && !UNITY_BB10 && !UNITY_TIZEN)
+
+#define GFX_ALL_BUFFERS_CAN_BECOME_LOST (UNITY_FLASH || GFX_SUPPORTS_OPENGLES20)
+#define GFX_CAN_UNLOAD_MESH_DATA (GAMERELEASE && !UNITY_PEPPER && !UNITY_PS3 && !UNITY_WP8 && !GFX_ALL_BUFFERS_CAN_BECOME_LOST)
+
+#define GFX_SUPPORTS_TRISTRIPS (!UNITY_FLASH)
+
+#define GFX_EMULATES_NPOT_RENDERTEXTURES (UNITY_FLASH)
+
+#define NV_STATE_FILTERING UNITY_ANDROID
+
+
+
+#define GFX_ENABLE_SHADOW_BATCHING (GFX_ENABLE_DRAW_CALL_BATCHING && 1)
+
+#define GFX_SUPPORTS_CONSTANT_BUFFERS (GFX_SUPPORTS_D3D11 || GFX_SUPPORTS_OPENGLES30)
+
+#define GFX_USE_SPHERE_FOR_POINT_LIGHT (!UNITY_PS3)