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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Graphics/S3Decompression.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Graphics/S3Decompression.h')
-rw-r--r--Runtime/Graphics/S3Decompression.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/Runtime/Graphics/S3Decompression.h b/Runtime/Graphics/S3Decompression.h
new file mode 100644
index 0000000..d29a4bc
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+++ b/Runtime/Graphics/S3Decompression.h
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+#ifndef S3DECOMPRESSION_H
+#define S3DECOMPRESSION_H
+
+#include "TextureFormat.h"
+
+// Decompresses into RGBA32
+bool DecompressNativeTextureFormat (
+ TextureFormat srcFormat, int srcWidth, int srcHeight, const UInt32* srcData,
+ int destWidth, int destHeight, UInt32* destData );
+
+// Some texture formats also need to know the mipLevel
+bool DecompressNativeTextureFormatWithMipLevel( TextureFormat srcFormat, int srcWidth, int srcHeight, int mipLevel, const UInt32* sourceData,
+ int destWidth, int destHeight, UInt32* destData );
+
+
+void DecompressDXT1 (int xblocks, int yblocks, int destWidth, const UInt32* m_pCompBytes, UInt32* m_pDecompBytes);
+
+#endif