diff options
author | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
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committer | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
commit | 15740faf9fe9fe4be08965098bbf2947e096aeeb (patch) | |
tree | a730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/LookAt.cs |
Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/LookAt.cs')
-rw-r--r-- | Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/LookAt.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/LookAt.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/LookAt.cs new file mode 100644 index 0000000..4ba9bd0 --- /dev/null +++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/LookAt.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +namespace UnityEngine.Graphs.LogicGraph +{ + public partial class TransformNodes + { + [Logic(typeof(Transform))] + public sealed class LookAt : YieldedTransformNodeBase + { + private readonly ILookAtRotationCalculator m_RotationCalculator; + private Quaternion m_InitialRotation; + private Vector3 m_TargetRelativePosition; + + public override Transform target { set { m_Target = value; } } + public Vector3 targetOffset { set { m_TargetRelativePosition = value; } } + + + public LookAt () + { + m_RotationCalculator = StandardLookAtRotationCalculator.s_Instance; + } + + public LookAt (Transform self, Transform target, Vector3 targetRelativePosition, float time, ILookAtRotationCalculator rotationCalculator) : base (self, target, time) + { + m_TargetRelativePosition = targetRelativePosition; + m_RotationCalculator = rotationCalculator; + } + + protected override void OnStart() + { + m_InitialRotation = self.rotation; + } + + protected override void OnUpdate() + { + self.rotation = m_RotationCalculator.CalculateRotation(self, m_Target, m_TargetRelativePosition, m_InitialRotation, m_Percentage, m_Curve); + } + + protected override void OnDone() + { + self.rotation = m_RotationCalculator.CalculateRotation(self, m_Target, m_TargetRelativePosition, m_InitialRotation, 1.0f, m_Curve); + } + } + } +} + |