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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/RotateTo.cs
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/RotateTo.cs')
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/RotateTo.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/RotateTo.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/RotateTo.cs
new file mode 100644
index 0000000..8b44479
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Transform/RotateTo.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class TransformNodes
+ {
+ [Logic (typeof (Transform))]
+ public sealed class RotateTo : YieldedTransformNodeBase
+ {
+ private readonly IRotateToRotationCalculator m_RotationCalculator;
+ private Quaternion m_InitialRotation;
+ private Quaternion m_TargetRelativeRotation;
+
+ public override Transform target { set { m_Target = value; } }
+ public Quaternion targetOffset { set { m_TargetRelativeRotation = value; } }
+
+ public RotateTo ()
+ {
+ m_RotationCalculator = StandardRotateToRotationCalculator.s_Instance;
+ }
+
+ public RotateTo (Transform self, Transform target, Quaternion targetRelativeRotation, float time, IRotateToRotationCalculator rotationCalculator)
+ : base (self, target, time)
+ {
+ m_TargetRelativeRotation = targetRelativeRotation;
+ m_RotationCalculator = rotationCalculator;
+ }
+
+ protected override void OnStart ()
+ {
+ m_InitialRotation = self.rotation;
+ }
+
+ protected override void OnUpdate ()
+ {
+ self.rotation = m_RotationCalculator.CalculateRotation (m_Target, m_TargetRelativeRotation, m_InitialRotation, m_Percentage, m_Curve);
+ }
+
+ protected override void OnDone ()
+ {
+ self.rotation = m_RotationCalculator.CalculateRotation (m_Target, m_TargetRelativeRotation, m_InitialRotation, 1.0f, m_Curve);
+ }
+ }
+ }
+}