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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Input/InputManager.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Input/InputManager.h')
-rw-r--r--Runtime/Input/InputManager.h470
1 files changed, 470 insertions, 0 deletions
diff --git a/Runtime/Input/InputManager.h b/Runtime/Input/InputManager.h
new file mode 100644
index 0000000..1fe4a70
--- /dev/null
+++ b/Runtime/Input/InputManager.h
@@ -0,0 +1,470 @@
+#ifndef INPUTMANAGER_H
+#define INPUTMANAGER_H
+
+#include "Runtime/BaseClasses/GameManager.h"
+#include <map>
+#include "Runtime/Input/InputAxis.h"
+#include "Runtime/Utilities/dynamic_bitset.h"
+#include "Runtime/Math/Vector2.h"
+#include "Runtime/Math/Vector3.h"
+#include "Configuration/UnityConfigure.h"
+#include <iosfwd>
+
+#if ENABLE_NEW_EVENT_SYSTEM
+#include "Runtime/BaseClasses/GameObject.h"
+#include "Runtime/Camera/Camera.h"
+#include "Runtime/Input/GetInput.h"
+#endif
+
+#include "Runtime/ClusterRenderer/ClusterRendererDefines.h"
+
+enum {
+ kMaxJoySticks = 12,
+ kMaxJoyStickButtons = 20,
+ kMaxJoyStickAxis = 20
+};
+
+enum {
+ kKeyCount = 323,
+ kMouseButtonCount = 7,
+ kKeyAndMouseButtonCount = kKeyCount + kMouseButtonCount,
+ kKeyAndJoyButtonCount = kKeyAndMouseButtonCount + kMaxJoySticks * kMaxJoyStickButtons
+};
+
+class InputManager : public GlobalGameManager
+{
+ public:
+
+ InputManager (MemLabelId label, ObjectCreationMode mode);
+ // virtual ~InputManager(); declared-by-macro
+
+ REGISTER_DERIVED_CLASS (InputManager, GlobalGameManager)
+ DECLARE_OBJECT_SERIALIZE (InputManager)
+ // for cluster renderer
+ DECLARE_CLUSTER_SERIALIZE (InputManager)
+
+ static void InitializeClass ();
+ static void CleanupClass ();
+
+ /// Make up some sensible controls...
+ void MakeDefault ();
+
+ enum { kCompositionModeAuto, kCompositionModeOn, kCompositionModeOff };
+
+ bool GetButton (const string &name);
+ bool GetButtonDown (const string &name);
+ bool GetButtonUp (const string &name);
+ float GetAxis (const string &name);
+ float GetAxisRaw (const string &name);
+ bool HasAxisOrButton (const string& name);
+
+ void ProcessInput();
+ void SendInputEvents();
+#if ENABLE_NEW_EVENT_SYSTEM
+ void ProcessInput (const GameObject& go);
+
+private:
+ void ProcessMouse ();
+ void ProcessTouches ();
+ void ProcessTouch (GameObject* hover, bool isPressed, bool isReleased, bool isDragging, bool moveEvents);
+#endif
+
+public:
+ void InputEndFrame ();
+
+ // Is the button down or was down during this frame?
+ bool GetMouseButton (int mouseBut) const { return GetKey (kKeyCount + mouseBut); }
+ bool GetMouseButtonState (int mouseBut) const { return m_CurrentKeyState[kKeyCount + mouseBut]; }
+
+ // Is the button down or was down during this frame?
+ bool GetMouseButtonDown (int mouseBut) const { return GetKeyDown (kKeyCount + mouseBut); }
+ bool GetMouseButtonUp (int mouseBut) const { return GetKeyUp (kKeyCount + mouseBut); }
+
+ // Is the key down or was down during this frame?
+ bool GetKey (int keyNum) const { return m_ThisFrameKeyDown[keyNum] | m_CurrentKeyState[keyNum]; }
+ // Is the key down this frame but was up last frame?
+ bool GetKeyDown (int keyNum) const { return m_ThisFrameKeyDown[keyNum]; }
+ bool GetKeyUp (int keyNum) const { return m_ThisFrameKeyUp[keyNum]; }
+
+#if ENABLE_NEW_EVENT_SYSTEM
+ const Touch& GetMouse() { return m_Mouse[0]; }
+ const Vector2f &GetMouseDelta () const { return m_Mouse[0].deltaPos; }
+ const Vector2f &GetMouseScroll () const { return m_Mouse[0].deltaScroll; }
+ const Vector2f &GetMousePosition () const { return m_Mouse[0].pos; }
+
+ // Set prior to OnPress / OnRelease / OnDrag etc callbacks
+ const Touch& GetCurrentTouch() const { return m_CurrentTouch != NULL ? *m_CurrentTouch : m_Mouse[0]; }
+#else
+ const Vector3f &GetMouseDelta () const { return m_MouseDelta; }
+ const Vector2f &GetMousePosition () const { return m_MousePos; }
+#endif
+
+ float GetJoystickPosition (int joyNum, int axis) const;
+ void SetJoystickPosition (int joyNum, int axis, float pos);
+
+ void SetKeyState (int key, bool state);
+#if ENABLE_NEW_EVENT_SYSTEM
+ void SetMouseDelta (const Vector2f &delta) { m_Mouse[0].deltaPos = delta; }
+ void SetMouseScroll (const Vector2f& delta) { m_Mouse[0].deltaScroll = delta; }
+ void SetMousePosition (const Vector2f &pos) { m_Mouse[0].pos = pos; }
+#else
+ void SetMouseDelta (const Vector3f &pos) { m_MouseDelta = pos; }
+ void SetMousePosition (const Vector2f &pos) { m_MousePos = pos; }
+#endif
+ void SetMouseButton (int button, bool enabled) { SetKeyState (kKeyCount + button, enabled); }
+
+ void QuitApplication () { m_ShouldQuit = true; }
+ void CancelQuitApplication () { m_ShouldQuit = false; }
+ bool ShouldQuit () const { return m_ShouldQuit; }
+
+ string& GetInputString () { return m_InputString; }
+ string& GetCompositionString () { return m_CompositionString;}
+
+ bool GetSimulateMouseWithTouches () const { return m_SimulateMouseWithTouches; }
+ void SetSimulateMouseWithTouches (bool value) { m_SimulateMouseWithTouches = value; }
+
+ void SetTextFieldInput(bool value) { m_TextFieldInput = value; }
+ bool GetTextFieldInput();
+
+ Vector2f &GetTextFieldCursorPos() { return m_TextFieldCursorPos; }
+ void SetTextFieldCursorPos(Vector2f &value) { m_TextFieldCursorPos = value; }
+
+ bool GetEatKeyPressOnTextFieldFocus ();
+ void SetEatKeyPressOnTextFieldFocus (bool value) { m_EatKeyPressOnTextFieldFocus = value; }
+
+ int GetIMECompositionMode () { return m_IMECompositionMode; }
+ void SetIMECompositionMode (int value) { m_IMECompositionMode = value; }
+
+ bool GetIMEIsSelected() { return m_IMEIsSelected; }
+ void SetIMEIsSelected(bool value) { m_IMEIsSelected = value; }
+
+ bool GetEnableIMEComposition ();
+
+ /// Needed here because m_Axes need to be preprocessed before use.
+ virtual void CheckConsistency ();
+ void ResetInputAxes ();
+
+ bool GetAnyKey ();
+ bool GetAnyKeyThisFrame ();
+
+ virtual void Reset ();
+
+ bool ConfigureButton(int *button);
+
+ int NumAxes() {return m_Axes.size();}
+ InputAxis *GetIndexedAxis(int i) {if(i<m_Axes.size())return &(m_Axes[i]); else return NULL;}
+
+ #if SUPPORT_REPRODUCE_LOG
+ void WriteLog (std::ofstream& out);
+ void ReadLog (std::ifstream& in);
+ #endif
+
+ const std::vector< std::vector<float> >& GetJoystickPositions() const { return m_JoystickPos; }
+
+ private:
+ std::vector<InputAxis> m_Axes;
+
+ // There are shortclick keys because in one frame the player might hit a key and release it.
+ // We want the key to be down for one frame in this case.
+ dynamic_bitset m_CurrentKeyState;
+ dynamic_bitset m_ThisFrameKeyDown;
+ dynamic_bitset m_ThisFrameKeyUp;
+
+#if ENABLE_NEW_EVENT_SYSTEM
+ Touch m_Mouse[3];
+ Touch* m_CurrentTouch;
+ GameObject* m_Selection;
+#else
+ Vector3f m_MouseDelta; //x and y for delta, z for scrollwheel
+ Vector2f m_MousePos;
+#endif
+ bool m_MousePresent;
+
+ std::vector<std::vector<float> > m_JoystickPos;
+
+ std::string m_InputString;
+ std::string m_CompositionString;
+
+ Vector2f m_TextFieldCursorPos;
+ bool m_TextFieldInput;
+
+ bool m_EatKeyPressOnTextFieldFocus;
+ int m_IMECompositionMode;
+ bool m_IMEIsSelected;
+
+ int m_LastJoyNum,m_LastJoyAxis;
+ bool m_ShouldQuit;
+ bool m_SimulateMouseWithTouches;
+
+ friend bool GetConfigureJoyAxis(std::string name,int *joyNum,int *axis);
+};
+
+InputManager* GetInputManagerPtr ();
+InputManager& GetInputManager ();
+
+string KeyToString (int key);
+int StringToKey (const string& name);
+
+UInt16 NormalizeInputCharacter (UInt16 input);
+
+enum {
+ /* The keyboard syms have been cleverly chosen to map to ASCII */
+ SDLK_UNKNOWN = 0,
+ SDLK_FIRST = 0,
+ SDLK_BACKSPACE = 8,
+ SDLK_TAB = 9,
+ SDLK_CLEAR = 12,
+ SDLK_RETURN = 13,
+ SDLK_PAUSE = 19,
+ SDLK_ESCAPE = 27,
+ SDLK_SPACE = 32,
+ SDLK_EXCLAIM = 33,
+ SDLK_QUOTEDBL = 34,
+ SDLK_HASH = 35,
+ SDLK_DOLLAR = 36,
+ SDLK_AMPERSAND = 38,
+ SDLK_QUOTE = 39,
+ SDLK_LEFTPAREN = 40,
+ SDLK_RIGHTPAREN = 41,
+ SDLK_ASTERISK = 42,
+ SDLK_PLUS = 43,
+ SDLK_COMMA = 44,
+ SDLK_MINUS = 45,
+ SDLK_PERIOD = 46,
+ SDLK_SLASH = 47,
+ SDLK_0 = 48,
+ SDLK_1 = 49,
+ SDLK_2 = 50,
+ SDLK_3 = 51,
+ SDLK_4 = 52,
+ SDLK_5 = 53,
+ SDLK_6 = 54,
+ SDLK_7 = 55,
+ SDLK_8 = 56,
+ SDLK_9 = 57,
+ SDLK_COLON = 58,
+ SDLK_SEMICOLON = 59,
+ SDLK_LESS = 60,
+ SDLK_EQUALS = 61,
+ SDLK_GREATER = 62,
+ SDLK_QUESTION = 63,
+ SDLK_AT = 64,
+ /*
+ Skip uppercase letters
+ */
+ SDLK_LEFTBRACKET = 91,
+ SDLK_BACKSLASH = 92,
+ SDLK_RIGHTBRACKET = 93,
+ SDLK_CARET = 94,
+ SDLK_UNDERSCORE = 95,
+ SDLK_BACKQUOTE = 96,
+ SDLK_a = 97,
+ SDLK_b = 98,
+ SDLK_c = 99,
+ SDLK_d = 100,
+ SDLK_e = 101,
+ SDLK_f = 102,
+ SDLK_g = 103,
+ SDLK_h = 104,
+ SDLK_i = 105,
+ SDLK_j = 106,
+ SDLK_k = 107,
+ SDLK_l = 108,
+ SDLK_m = 109,
+ SDLK_n = 110,
+ SDLK_o = 111,
+ SDLK_p = 112,
+ SDLK_q = 113,
+ SDLK_r = 114,
+ SDLK_s = 115,
+ SDLK_t = 116,
+ SDLK_u = 117,
+ SDLK_v = 118,
+ SDLK_w = 119,
+ SDLK_x = 120,
+ SDLK_y = 121,
+ SDLK_z = 122,
+ SDLK_DELETE = 127,
+ /* End of ASCII mapped keysyms */
+
+ /* International keyboard syms */
+ SDLK_WORLD_0 = 160, /* 0xA0 */
+ SDLK_WORLD_1 = 161,
+ SDLK_WORLD_2 = 162,
+ SDLK_WORLD_3 = 163,
+ SDLK_WORLD_4 = 164,
+ SDLK_WORLD_5 = 165,
+ SDLK_WORLD_6 = 166,
+ SDLK_WORLD_7 = 167,
+ SDLK_WORLD_8 = 168,
+ SDLK_WORLD_9 = 169,
+ SDLK_WORLD_10 = 170,
+ SDLK_WORLD_11 = 171,
+ SDLK_WORLD_12 = 172,
+ SDLK_WORLD_13 = 173,
+ SDLK_WORLD_14 = 174,
+ SDLK_WORLD_15 = 175,
+ SDLK_WORLD_16 = 176,
+ SDLK_WORLD_17 = 177,
+ SDLK_WORLD_18 = 178,
+ SDLK_WORLD_19 = 179,
+ SDLK_WORLD_20 = 180,
+ SDLK_WORLD_21 = 181,
+ SDLK_WORLD_22 = 182,
+ SDLK_WORLD_23 = 183,
+ SDLK_WORLD_24 = 184,
+ SDLK_WORLD_25 = 185,
+ SDLK_WORLD_26 = 186,
+ SDLK_WORLD_27 = 187,
+ SDLK_WORLD_28 = 188,
+ SDLK_WORLD_29 = 189,
+ SDLK_WORLD_30 = 190,
+ SDLK_WORLD_31 = 191,
+ SDLK_WORLD_32 = 192,
+ SDLK_WORLD_33 = 193,
+ SDLK_WORLD_34 = 194,
+ SDLK_WORLD_35 = 195,
+ SDLK_WORLD_36 = 196,
+ SDLK_WORLD_37 = 197,
+ SDLK_WORLD_38 = 198,
+ SDLK_WORLD_39 = 199,
+ SDLK_WORLD_40 = 200,
+ SDLK_WORLD_41 = 201,
+ SDLK_WORLD_42 = 202,
+ SDLK_WORLD_43 = 203,
+ SDLK_WORLD_44 = 204,
+ SDLK_WORLD_45 = 205,
+ SDLK_WORLD_46 = 206,
+ SDLK_WORLD_47 = 207,
+ SDLK_WORLD_48 = 208,
+ SDLK_WORLD_49 = 209,
+ SDLK_WORLD_50 = 210,
+ SDLK_WORLD_51 = 211,
+ SDLK_WORLD_52 = 212,
+ SDLK_WORLD_53 = 213,
+ SDLK_WORLD_54 = 214,
+ SDLK_WORLD_55 = 215,
+ SDLK_WORLD_56 = 216,
+ SDLK_WORLD_57 = 217,
+ SDLK_WORLD_58 = 218,
+ SDLK_WORLD_59 = 219,
+ SDLK_WORLD_60 = 220,
+ SDLK_WORLD_61 = 221,
+ SDLK_WORLD_62 = 222,
+ SDLK_WORLD_63 = 223,
+ SDLK_WORLD_64 = 224,
+ SDLK_WORLD_65 = 225,
+ SDLK_WORLD_66 = 226,
+ SDLK_WORLD_67 = 227,
+ SDLK_WORLD_68 = 228,
+ SDLK_WORLD_69 = 229,
+ SDLK_WORLD_70 = 230,
+ SDLK_WORLD_71 = 231,
+ SDLK_WORLD_72 = 232,
+ SDLK_WORLD_73 = 233,
+ SDLK_WORLD_74 = 234,
+ SDLK_WORLD_75 = 235,
+ SDLK_WORLD_76 = 236,
+ SDLK_WORLD_77 = 237,
+ SDLK_WORLD_78 = 238,
+ SDLK_WORLD_79 = 239,
+ SDLK_WORLD_80 = 240,
+ SDLK_WORLD_81 = 241,
+ SDLK_WORLD_82 = 242,
+ SDLK_WORLD_83 = 243,
+ SDLK_WORLD_84 = 244,
+ SDLK_WORLD_85 = 245,
+ SDLK_WORLD_86 = 246,
+ SDLK_WORLD_87 = 247,
+ SDLK_WORLD_88 = 248,
+ SDLK_WORLD_89 = 249,
+ SDLK_WORLD_90 = 250,
+ SDLK_WORLD_91 = 251,
+ SDLK_WORLD_92 = 252,
+ SDLK_WORLD_93 = 253,
+ SDLK_WORLD_94 = 254,
+ SDLK_WORLD_95 = 255, /* 0xFF */
+
+ /* Numeric keypad */
+ SDLK_KP0 = 256,
+ SDLK_KP1 = 257,
+ SDLK_KP2 = 258,
+ SDLK_KP3 = 259,
+ SDLK_KP4 = 260,
+ SDLK_KP5 = 261,
+ SDLK_KP6 = 262,
+ SDLK_KP7 = 263,
+ SDLK_KP8 = 264,
+ SDLK_KP9 = 265,
+ SDLK_KP_PERIOD = 266,
+ SDLK_KP_DIVIDE = 267,
+ SDLK_KP_MULTIPLY = 268,
+ SDLK_KP_MINUS = 269,
+ SDLK_KP_PLUS = 270,
+ SDLK_KP_ENTER = 271,
+ SDLK_KP_EQUALS = 272,
+
+ /* Arrows + Home/End pad */
+ SDLK_UP = 273,
+ SDLK_DOWN = 274,
+ SDLK_RIGHT = 275,
+ SDLK_LEFT = 276,
+ SDLK_INSERT = 277,
+ SDLK_HOME = 278,
+ SDLK_END = 279,
+ SDLK_PAGEUP = 280,
+ SDLK_PAGEDOWN = 281,
+
+ /* Function keys */
+ SDLK_F1 = 282,
+ SDLK_F2 = 283,
+ SDLK_F3 = 284,
+ SDLK_F4 = 285,
+ SDLK_F5 = 286,
+ SDLK_F6 = 287,
+ SDLK_F7 = 288,
+ SDLK_F8 = 289,
+ SDLK_F9 = 290,
+ SDLK_F10 = 291,
+ SDLK_F11 = 292,
+ SDLK_F12 = 293,
+ SDLK_F13 = 294,
+ SDLK_F14 = 295,
+ SDLK_F15 = 296,
+
+ /* Key state modifier keys */
+ SDLK_NUMLOCK = 300,
+ SDLK_CAPSLOCK = 301,
+ SDLK_SCROLLOCK = 302,
+ SDLK_RSHIFT = 303,
+ SDLK_LSHIFT = 304,
+ SDLK_RCTRL = 305,
+ SDLK_LCTRL = 306,
+ SDLK_RALT = 307,
+ SDLK_LALT = 308,
+ SDLK_RMETA = 309,
+ SDLK_LMETA = 310,
+ SDLK_RGUI = 309,
+ SDLK_LGUI = 310,
+ SDLK_LSUPER = 311, /* Left "Windows" key */
+ SDLK_RSUPER = 312, /* Right "Windows" key */
+ SDLK_MODE = 313, /* "Alt Gr" key */
+ SDLK_COMPOSE = 314, /* Multi-key compose key */
+
+ /* Miscellaneous function keys */
+ SDLK_HELP = 315,
+ SDLK_PRINT = 316,
+ SDLK_SYSREQ = 317,
+ SDLK_BREAK = 318,
+ SDLK_MENU = 319,
+ SDLK_POWER = 320, /* Power Macintosh power key */
+ SDLK_EURO = 321, /* Some european keyboards */
+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
+
+ /* Add any other keys here */
+
+ SDLK_LAST
+};
+
+
+#endif