diff options
author | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
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committer | chai <chaifix@163.com> | 2019-08-14 22:50:43 +0800 |
commit | 15740faf9fe9fe4be08965098bbf2947e096aeeb (patch) | |
tree | a730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Misc/BatchDeleteObjects.h |
Diffstat (limited to 'Runtime/Misc/BatchDeleteObjects.h')
-rw-r--r-- | Runtime/Misc/BatchDeleteObjects.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Runtime/Misc/BatchDeleteObjects.h b/Runtime/Misc/BatchDeleteObjects.h new file mode 100644 index 0000000..096e9a1 --- /dev/null +++ b/Runtime/Misc/BatchDeleteObjects.h @@ -0,0 +1,31 @@ +#pragma once + +class Object; + +struct BatchDelete +{ + size_t reservedObjectCount; + size_t objectCount; + Object** objects; +}; + +// Creates a batch delete object. When the object array has been filled (All Object* must be set. The function does not set them to null) +// You can call CommitBatchDelete which will make the deletion thread delete the objects. +BatchDelete CreateBatchDelete (size_t size); + +// Makes the batch delete +void CommitBatchDelete (BatchDelete& batchDelete); + + +/// Deletes an array of objects identified by instanceID. Deallocation is done on another thread. +/// Callbacks like ScriptableObject.OnDestroy etc must be called before invoking this function. +void BatchDeleteObjectInternal (const SInt32* unloadObjects, int size); + + +// Used by the batch deletion to figure out if a specific class must be deallocated on the main thread. Eg. Textures need to be deallocate on the main thread +// Object::MainThreadCleanup will be called if this per class check returns true. +bool DoesClassRequireMainThreadDeallocation (int classID); + + +void InitializeBatchDelete (); +void CleanupBatchDelete ();
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