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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Mono/MonoScopedThreadAttach.cpp
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Mono/MonoScopedThreadAttach.cpp')
-rw-r--r--Runtime/Mono/MonoScopedThreadAttach.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/Runtime/Mono/MonoScopedThreadAttach.cpp b/Runtime/Mono/MonoScopedThreadAttach.cpp
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+++ b/Runtime/Mono/MonoScopedThreadAttach.cpp
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+/*
+ * MonoScopedThreadAttach.cpp
+ * AllTargets.workspace
+ *
+ * Created by Søren Christiansen on 8/23/11.
+ * Copyright 2011 Unity Technologies. All rights reserved.
+ *
+ */
+#include "UnityPrefix.h"
+#include "MonoScopedThreadAttach.h"
+#include "MonoIncludes.h"
+#include "Runtime/Threads/Thread.h"
+#include "Runtime/Threads/Mutex.h"
+
+#if SUPPORT_MONO_THREADS
+
+static attached_thread m_AttachedThreads[MAX_ATTACHED_THREADS] = {{0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}};
+static Mutex mutex;
+
+
+// call this from the thread you want to attach!
+Thread::ThreadID AttachMonoThread(MonoDomain* domain)
+{
+ Assert(!Thread::CurrentThreadIsMainThread());
+ Mutex::AutoLock lock( mutex );
+
+ for (int i=0; i < MAX_ATTACHED_THREADS; ++i)
+ {
+ if (m_AttachedThreads[i].threadID == Thread::GetCurrentThreadID())
+ {
+ m_AttachedThreads[i].refCount++;
+ return m_AttachedThreads[i].threadID;
+ }
+ else
+ if (m_AttachedThreads[i].threadID == 0)
+ {
+ m_AttachedThreads[i].threadID = Thread::GetCurrentThreadID();
+ m_AttachedThreads[i].thread = mono_thread_attach(domain);
+ m_AttachedThreads[i].refCount = 1;
+ return m_AttachedThreads[i].threadID;
+ }
+ }
+
+ return 0;
+}
+
+// call this from the thread you want to detach!
+bool DetachMonoThread(Thread::ThreadID threadID)
+{
+ Assert(!Thread::CurrentThreadIsMainThread());
+ Mutex::AutoLock lock( mutex );
+
+ for (int i=0; i < MAX_ATTACHED_THREADS; ++i)
+ {
+ if (m_AttachedThreads[i].threadID == Thread::GetCurrentThreadID())
+ {
+ m_AttachedThreads[i].refCount--;
+ if (m_AttachedThreads[i].refCount == 0)
+ {
+ mono_thread_detach(m_AttachedThreads[i].thread);
+ m_AttachedThreads[i].threadID = 0;
+ m_AttachedThreads[i].thread = 0;
+ m_AttachedThreads[i].refCount = 0;
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+#endif // SUPPORT_MONO_THREADS