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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Physics2D/SpringJoint2D.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Physics2D/SpringJoint2D.h')
-rw-r--r--Runtime/Physics2D/SpringJoint2D.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/Runtime/Physics2D/SpringJoint2D.h b/Runtime/Physics2D/SpringJoint2D.h
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+++ b/Runtime/Physics2D/SpringJoint2D.h
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+#pragma once
+
+#if ENABLE_2D_PHYSICS || DOXYGEN
+
+#include "Runtime/Math/Vector2.h"
+#include "Runtime/Physics2D/Joint2D.h"
+
+class Vector2f;
+
+
+// --------------------------------------------------------------------------
+
+
+class SpringJoint2D : public Joint2D
+{
+public:
+
+ REGISTER_DERIVED_CLASS (SpringJoint2D, Joint2D)
+ DECLARE_OBJECT_SERIALIZE (SpringJoint2D)
+
+ SpringJoint2D (MemLabelId label, ObjectCreationMode mode);
+ // virtual ~SpringJoint2D (); declared-by-macro
+
+ virtual void CheckConsistency();
+ virtual void Reset ();
+
+ Vector2f GetAnchor () const { return m_Anchor; }
+ virtual void SetAnchor (const Vector2f& anchor);
+
+ Vector2f GetConnectedAnchor () const { return m_ConnectedAnchor; }
+ virtual void SetConnectedAnchor (const Vector2f& anchor);
+
+ void SetDistance (float distance);
+ float GetDistance () const { return m_Distance; }
+
+ void SetDampingRatio (float ratio);
+ float GetDampingRatio () const { return m_DampingRatio; }
+
+ void SetFrequency (float frequency);
+ float GetFrequency () const { return m_Frequency; }
+
+protected:
+ virtual void Create ();
+ void AutoCalculateDistance ();
+
+protected:
+ float m_Distance; ///< The distance which the joint should attempt to maintain between attached bodies. range { 0.005, 1000000 }
+ float m_DampingRatio; ///< The damping ratio for the oscillation whilst trying to achieve the specified distance. 0 means no damping. 1 means critical damping. range { 0.0, 1.0 }
+ float m_Frequency; ///< The frequency in Hertz for the oscillation whilst trying to achieve the specified distance. range { 0.0, 1000000 }
+ Vector2f m_Anchor; ///< The local-space anchor from the base rigid-body.
+ Vector2f m_ConnectedAnchor; ///< The local-space anchor from the connected rigid-body.
+};
+
+#endif