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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Terrain/TerrainManager.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Terrain/TerrainManager.h')
-rw-r--r--Runtime/Terrain/TerrainManager.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/Runtime/Terrain/TerrainManager.h b/Runtime/Terrain/TerrainManager.h
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+++ b/Runtime/Terrain/TerrainManager.h
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+#pragma once
+
+#include "Runtime/BaseClasses/BaseObject.h"
+#include "Runtime/BaseClasses/GameObject.h"
+#include "Runtime/Interfaces/ITerrainManager.h"
+#include <list>
+
+class TerrainData;
+class HeightMap;
+
+class TerrainManager : public ITerrainManager
+{
+public:
+ TerrainManager();
+
+ virtual void CullAllTerrains (int cullingMask);
+ virtual void SetLightmapIndexOnAllTerrains (int lightmapIndex);
+ virtual void AddTerrainAndSetActive (TerrainInstance* terrain);
+ virtual void RemoveTerrain (TerrainInstance* terrain);
+ TerrainInstance* GetActiveTerrain() const { return m_ActiveTerrain; }
+ const TerrainList& GetActiveTerrains() const { return m_ActiveTerrains; }
+ void UnloadTerrainsFromGfxDevice ();
+ void ReloadTerrainsToGfxDevice ();
+
+ // TODO Move these to heightmap, does not really belong here
+#if ENABLE_PHYSICS
+ virtual NxHeightField* Heightmap_GetNxHeightField(Heightmap& heightmap);
+#endif
+ virtual int Heightmap_GetMaterialIndex(Heightmap& heightmap);
+ virtual Vector3f Heightmap_GetSize(Heightmap& heightmap);
+
+ // TODO this should move to TerrainData
+ /// Extracts the height on the heightmap from a TerrainData
+ virtual bool GetInterpolatedHeight (const Object* terrainData, const Vector3f& terrainPosition, const Vector3f& position, float& outputHeight);
+
+ virtual void CollectTreeRenderers(dynamic_array<SceneNode>& sceneNodes, dynamic_array<AABB>& boundingBoxes) const;
+
+ static void InitializeClass ();
+ static void CleanupClass ();
+ PPtr<GameObject> CreateTerrainGameObject (const TerrainData& assignTerrain);
+
+private:
+
+ TerrainList m_TempCulledTerrains;
+ TerrainList m_ActiveTerrains;
+ TerrainInstance* m_ActiveTerrain;
+};