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-rw-r--r--Runtime/Camera/LightCulling.h7
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diff --git a/Runtime/Camera/LightCulling.h b/Runtime/Camera/LightCulling.h
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+#pragma once
+
+// Figures out all lights that are visible in the scene
+void FindAndCullActiveLights (const SceneCullingParameters& sceneCullParameters, const ShadowCullData& cullData, ActiveLights& outLights);
+
+// Figures out lights for given object, no sorting.
+void CullPerObjectLights (const ActiveLights& activeLights, const AABB& globalObjectAABB, const AABB& localObjectAABB, const Matrix4x4f& objectTransform, float invScale, int layerMask, bool lightmappedObject, bool dualLightmapsMode, ObjectLightIndices& outIndices); \ No newline at end of file