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+CSRAW
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Collections;
+
+namespace UnityEngine
+{
+
+
+
+// The contents of a GUI element.
+CSRAW [StructLayout (LayoutKind.Sequential)]
+CSRAW [System.Serializable]
+CLASS GUIContent
+
+ // MUST MATCH MEMORY LAYOUT IN GUICONTENT.CPP
+ CSRAW
+ [SerializeField]
+ string m_Text = "";
+ [SerializeField]
+ Texture m_Image;
+ [SerializeField]
+ string m_Tooltip = "";
+
+
+
+ // The text contained.
+ CSRAW public string text { get { return m_Text; } set { m_Text = value; } }
+
+ // The icon image contained.
+ CSRAW public Texture image { get { return m_Image; } set { m_Image = value; } }
+
+ // The tooltip of this element.
+ CSRAW public string tooltip { get { return m_Tooltip; } set { m_Tooltip = value; } }
+
+
+ // Constructor for GUIContent in all shapes and sizes
+ CSRAW public GUIContent () {}
+ // Build a GUIContent object containing only text.
+ CSRAW public GUIContent (string text) {
+ m_Text = text;
+ }
+
+ // Build a GUIContent object containing only an image.
+ CSRAW public GUIContent (Texture image) {
+ m_Image = image;
+ }
+
+ // Build a GUIContent object containing both /text/ and an image.
+ CSRAW public GUIContent (string text, Texture image) {
+ m_Text = text;
+ m_Image = image;
+ }
+
+ // Build a GUIContent containing some /text/. When the user hovers the mouse over it, the global GUI::ref::tooltip is set to the /tooltip/.
+ CSRAW public GUIContent (string text, string tooltip) {
+ m_Text = text;
+ m_Tooltip = tooltip;
+ }
+
+ // Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI::ref::tooltip is set to the /tooltip/.
+ CSRAW public GUIContent (Texture image, string tooltip) {
+ m_Image = image;
+ m_Tooltip = tooltip;
+ }
+
+ // Build a GUIContent that contains both /text/, an /image/ and has a /tooltip/ defined. When the user hovers the mouse over it, the global GUI::ref::tooltip is set to the /tooltip/.
+ CSRAW public GUIContent (string text, Texture image, string tooltip) {
+ m_Text = text;
+ m_Image = image;
+ m_Tooltip = tooltip;
+ }
+
+ // Build a GUIContent as a copy of another GUIContent.
+ CSRAW public GUIContent (GUIContent src) {
+ m_Text = src.m_Text;
+ m_Image = src.m_Image;
+ m_Tooltip = src.m_Tooltip;
+ }
+
+ // Shorthand for empty content.
+ CSRAW public static GUIContent none = new GUIContent ("");
+
+ // *undocumented*
+ CSRAW
+ internal int hash {get {
+ int h = 0;
+ if (m_Text != null && m_Text != "")
+ h = m_Text.GetHashCode () * 37;
+ return h;
+ }}
+ static GUIContent s_Text = new GUIContent(), s_Image = new GUIContent(), s_TextImage = new GUIContent();
+ internal static GUIContent Temp (string t) {
+ s_Text.m_Text = t;
+ return s_Text;
+ }
+ internal static GUIContent Temp (Texture i) {
+ s_Image.m_Image = i;
+ return s_Image;
+ }
+ internal static GUIContent Temp (string t, Texture i) {
+ s_TextImage.m_Text = t;
+ s_TextImage.m_Image = i;
+ return s_TextImage;
+ }
+ internal static void ClearStaticCache()
+ {
+ s_Text.m_Text = null;
+ s_Image.m_Image = null;
+ s_TextImage.m_Text = null;
+ s_TextImage.m_Image = null;
+ }
+
+ internal static GUIContent[] Temp (string[] texts) {
+ GUIContent[] retval = new GUIContent[texts.Length];
+ for (int i = 0; i < texts.Length; i++) {
+ retval[i] = new GUIContent (texts[i]);
+ }
+ return retval;
+ }
+ internal static GUIContent[] Temp (Texture[] images) {
+ GUIContent[] retval = new GUIContent[images.Length];
+ for (int i = 0; i < images.Length; i++) {
+ retval[i] = new GUIContent (images[i]);
+ }
+ return retval;
+ }
+END
+
+CSRAW
+}