diff options
Diffstat (limited to 'Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs')
-rw-r--r-- | Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs b/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs new file mode 100644 index 0000000..0c76f14 --- /dev/null +++ b/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +#if !UNITY_FLASH// no static batching in flash + +namespace UnityEngine +{ + +internal class MeshSubsetCombineUtility { + + public struct MeshInstance + { + public int meshInstanceID; + public Matrix4x4 transform; + public Vector4 lightmapTilingOffset; + } + + public struct SubMeshInstance + { + public int meshInstanceID; + public int vertexOffset; + public int gameObjectInstanceID; + public int subMeshIndex; + public Matrix4x4 transform; + } +} + +} // namespace UnityEngine + +#endif |