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-rw-r--r--Runtime/Graphics/ParticleSystem/Modules/ForceModule.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/Runtime/Graphics/ParticleSystem/Modules/ForceModule.cpp b/Runtime/Graphics/ParticleSystem/Modules/ForceModule.cpp
new file mode 100644
index 0000000..d72da93
--- /dev/null
+++ b/Runtime/Graphics/ParticleSystem/Modules/ForceModule.cpp
@@ -0,0 +1,164 @@
+#include "UnityPrefix.h"
+#include "ForceModule.h"
+#include "Runtime/BaseClasses/ObjectDefines.h"
+#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
+#include "../ParticleSystemUtils.h"
+#include "Runtime/Math/Random/Random.h"
+
+template<ParticleSystemCurveEvalMode mode>
+void UpdateTpl(const MinMaxCurve& x, const MinMaxCurve& y, const MinMaxCurve& z, ParticleSystemParticles& ps, const size_t fromIndex, const size_t toIndex, bool transform, const Matrix4x4f& matrix, float dt)
+{
+ for (size_t q = fromIndex; q < toIndex; ++q)
+ {
+ Vector3f random;
+ GenerateRandom3(random, ps.randomSeed[q] + kParticleSystemForceCurveId);
+ const float time = NormalizedTime(ps, q);
+ Vector3f f = Vector3f (Evaluate<mode> (x, time, random.x), Evaluate<mode> (y, time, random.y), Evaluate<mode> (z, time, random.z));
+ if(transform)
+ f = matrix.MultiplyVector3 (f);
+ ps.velocity[q] += f * dt;
+ }
+}
+
+template<bool isOptimized>
+void UpdateProceduralTpl(const DualMinMax3DPolyCurves& pos, const DualMinMax3DPolyCurves& vel, ParticleSystemParticles& ps, const Matrix4x4f& matrix, bool transform)
+{
+ const size_t count = ps.array_size();
+ for (int q=0; q<count; q++)
+ {
+ Vector3f random;
+ GenerateRandom3(random, ps.randomSeed[q] + kParticleSystemForceCurveId);
+ float time = NormalizedTime(ps, q);
+ float range = ps.startLifetime[q];
+
+ Vector3f delta;
+ Vector3f velocity;
+ if(isOptimized)
+ {
+ delta = Vector3f (EvaluateDoubleIntegrated(pos.optX, time, random.x), EvaluateDoubleIntegrated(pos.optY, time, random.y), EvaluateDoubleIntegrated(pos.optZ, time, random.z));
+ velocity = Vector3f (EvaluateIntegrated(vel.optX, time, random.x), EvaluateIntegrated(vel.optY, time, random.y), EvaluateIntegrated(vel.optZ, time, random.z));
+ }
+ else
+ {
+ delta = Vector3f (EvaluateDoubleIntegrated(pos.x, time, random.x), EvaluateDoubleIntegrated(pos.y, time, random.y), EvaluateDoubleIntegrated(pos.z, time, random.z));
+ velocity = Vector3f (EvaluateIntegrated(vel.x, time, random.x), EvaluateIntegrated(vel.y, time, random.y), EvaluateIntegrated(vel.z, time, random.z));
+ }
+
+ // Sqr range
+ delta *= range * range;
+ velocity *= range;
+
+ if(transform)
+ {
+ delta = matrix.MultiplyVector3 (delta);
+ velocity = matrix.MultiplyVector3 (velocity);
+ }
+
+ ps.position[q] += delta;
+ ps.velocity[q] += velocity;
+ }
+}
+
+ForceModule::ForceModule () : ParticleSystemModule(false)
+, m_RandomizePerFrame (false)
+, m_InWorldSpace(false)
+{}
+
+void ForceModule::Update (const ParticleSystemReadOnlyState& roState, const ParticleSystemState& state, ParticleSystemParticles& ps, const size_t fromIndex, const size_t toIndex, float dt)
+{
+ Matrix4x4f matrix;
+ bool transform = GetTransformationMatrix(matrix, !roState.useLocalSpace, m_InWorldSpace, state.localToWorld);
+
+ if (m_RandomizePerFrame)
+ {
+ for (size_t q = fromIndex; q < toIndex; ++q)
+ {
+ const float t = NormalizedTime (ps, q);
+ const float randomX = Random01 (m_Random);
+ const float randomY = Random01 (m_Random);
+ const float randomZ = Random01 (m_Random);
+ Vector3f f (Evaluate (m_X, t, randomX), Evaluate (m_Y, t, randomY), Evaluate (m_Z, t, randomZ));
+ if(transform)
+ f = matrix.MultiplyVector3 (f);
+ ps.velocity[q] += f * dt;
+ }
+ }
+ else
+ {
+ bool usesScalar = (m_X.minMaxState == kMMCScalar) && (m_Y.minMaxState == kMMCScalar) && (m_Z.minMaxState == kMMCScalar);
+ bool isOptimized = m_X.IsOptimized() && m_Y.IsOptimized() && m_Z.IsOptimized();
+ bool usesMinMax = m_X.UsesMinMax() && m_Y.UsesMinMax() && m_Z.UsesMinMax();
+ if(usesScalar)
+ UpdateTpl<kEMScalar>(m_X, m_Y, m_Z, ps, fromIndex, toIndex, transform, matrix, dt);
+ else if(isOptimized && usesMinMax)
+ UpdateTpl<kEMOptimizedMinMax>(m_X, m_Y, m_Z, ps, fromIndex, toIndex, transform, matrix, dt);
+ else if(isOptimized)
+ UpdateTpl<kEMOptimized>(m_X, m_Y, m_Z, ps, fromIndex, toIndex, transform, matrix, dt);
+ else
+ UpdateTpl<kEMSlow>(m_X, m_Y, m_Z, ps, fromIndex, toIndex, transform, matrix, dt);
+ }
+}
+
+void ForceModule::UpdateProcedural (const ParticleSystemReadOnlyState& roState, const ParticleSystemState& state, ParticleSystemParticles& ps)
+{
+ Assert(!m_RandomizePerFrame);
+
+ Matrix4x4f matrix;
+ bool transform = GetTransformationMatrix(matrix, !roState.useLocalSpace, m_InWorldSpace, state.localToWorld);
+
+ DualMinMax3DPolyCurves posCurves;
+ DualMinMax3DPolyCurves velCurves;
+ if(m_X.IsOptimized() && m_Y.IsOptimized() && m_Z.IsOptimized())
+ {
+ posCurves.optX = m_X.polyCurves; posCurves.optX.DoubleIntegrate();
+ posCurves.optY = m_Y.polyCurves; posCurves.optY.DoubleIntegrate();
+ posCurves.optZ = m_Z.polyCurves; posCurves.optZ.DoubleIntegrate();
+ velCurves.optX = m_X.polyCurves; velCurves.optX.Integrate();
+ velCurves.optY = m_Y.polyCurves; velCurves.optY.Integrate();
+ velCurves.optZ = m_Z.polyCurves; velCurves.optZ.Integrate();
+ UpdateProceduralTpl<true>(posCurves, velCurves, ps, matrix, transform);
+ }
+ else
+ {
+ DebugAssert(CurvesSupportProcedural (m_X.editorCurves, m_X.minMaxState));
+ DebugAssert(CurvesSupportProcedural (m_Y.editorCurves, m_Y.minMaxState));
+ DebugAssert(CurvesSupportProcedural (m_Z.editorCurves, m_Z.minMaxState));
+ BuildCurves(posCurves.x, m_X.editorCurves, m_X.GetScalar(), m_X.minMaxState); posCurves.x.DoubleIntegrate();
+ BuildCurves(posCurves.y, m_Y.editorCurves, m_Y.GetScalar(), m_Y.minMaxState); posCurves.y.DoubleIntegrate();
+ BuildCurves(posCurves.z, m_Z.editorCurves, m_Z.GetScalar(), m_Z.minMaxState); posCurves.z.DoubleIntegrate();
+ BuildCurves(velCurves.x, m_X.editorCurves, m_X.GetScalar(), m_X.minMaxState); velCurves.x.Integrate();
+ BuildCurves(velCurves.y, m_Y.editorCurves, m_Y.GetScalar(), m_Y.minMaxState); velCurves.y.Integrate();
+ BuildCurves(velCurves.z, m_Z.editorCurves, m_Z.GetScalar(), m_Z.minMaxState); velCurves.z.Integrate();
+ UpdateProceduralTpl<false>(posCurves, velCurves, ps, matrix, transform);
+ }
+}
+void ForceModule::CalculateProceduralBounds(MinMaxAABB& bounds, const Matrix4x4f& localToWorld, float maxLifeTime)
+{
+ Vector2f xRange = m_X.FindMinMaxDoubleIntegrated();
+ Vector2f yRange = m_Y.FindMinMaxDoubleIntegrated();
+ Vector2f zRange = m_Z.FindMinMaxDoubleIntegrated();
+ bounds.m_Min = Vector3f(xRange.x, yRange.x, zRange.x) * maxLifeTime * maxLifeTime;
+ bounds.m_Max = Vector3f(xRange.y, yRange.y, zRange.y) * maxLifeTime * maxLifeTime;
+
+ if(m_InWorldSpace)
+ {
+ Matrix4x4f matrix;
+ Matrix4x4f::Invert_General3D(localToWorld, matrix);
+ matrix.SetPosition(Vector3f::zero);
+ AABB aabb = bounds;
+ TransformAABBSlow(aabb, matrix, aabb);
+ bounds = aabb;
+ }
+}
+
+template<class TransferFunction>
+void ForceModule::Transfer (TransferFunction& transfer)
+{
+ ParticleSystemModule::Transfer (transfer);
+ transfer.Transfer (m_X, "x");
+ transfer.Transfer (m_Y, "y");
+ transfer.Transfer (m_Z, "z");
+ transfer.Transfer (m_InWorldSpace, "inWorldSpace");
+ transfer.Transfer (m_RandomizePerFrame, "randomizePerFrame"); transfer.Align ();
+}
+INSTANTIATE_TEMPLATE_TRANSFER(ForceModule)