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Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs')
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs
new file mode 100644
index 0000000..a5d0809
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Input/OnButton.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+
+namespace UnityEngine.Graphs.LogicGraph
+{
+ public partial class InputNodes
+ {
+ [Logic]
+ [Title("Input/On Button")]
+ public sealed class OnButton : OnStateInputNode
+ {
+ private string m_ButtonName;
+ public string buttonName { set { m_ButtonName = value; } }
+
+ public OnButton (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
+ public OnButton (IMonoBehaviourEventCaller graphBehaviour, string buttonName) : base (graphBehaviour)
+ {
+ m_ButtonName = buttonName;
+ }
+
+ protected override void OnUpdate ()
+ {
+ if (onDown != null && Input.GetButtonDown (m_ButtonName))
+ onDown ();
+
+ if (onUp != null && Input.GetButtonUp (m_ButtonName))
+ onUp ();
+
+ if (down != null || up != null)
+ {
+ var stateDelegate = Input.GetButton (m_ButtonName) ? down : up;
+ if (stateDelegate != null)
+ stateDelegate ();
+ }
+ }
+ }
+ }
+}
+