diff options
Diffstat (limited to 'Runtime/Misc/ComponentRequirement.h')
-rw-r--r-- | Runtime/Misc/ComponentRequirement.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Runtime/Misc/ComponentRequirement.h b/Runtime/Misc/ComponentRequirement.h new file mode 100644 index 0000000..50f3dde --- /dev/null +++ b/Runtime/Misc/ComponentRequirement.h @@ -0,0 +1,33 @@ +#ifndef COMPONENTREQUIREMENT_H +#define COMPONENTREQUIREMENT_H +#include "Runtime/Utilities/vector_set.h" +#include <string> +#include <map> +#include <list> +#include <vector> + +// Returns all components that are required for a component +// of componentClassID to run. +const vector_set<int>& FindRequiredComponentsForComponent (int componentClassID); +void FindAllRequiredComponentsRecursive (int componentClassID, vector_set<int>& results); +const vector_set<int>& FindConflictingComponents (int classID); + +// Can the component with componentClassID, be more than once in a gameobject? +bool DoesComponentAllowMultipleInclusion (int componentClassID); + +struct GOComponentDescription +{ + int classID; + std::string name; + GOComponentDescription (const std::string& inName, int inClassID) { name = inName; classID = inClassID; } +}; + +typedef std::list<std::pair<std::string, std::vector<GOComponentDescription> > > ComponentsHierarchy; +// Returns a sorted hierarchy of components +const ComponentsHierarchy& GetComponentsHierarchy (); + +int GetAllowComponentReplacementClass (int classID); + +void InitComponentRequirements (); + +#endif |