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-rw-r--r--Runtime/Physics2D/DistanceJoint2D.h46
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diff --git a/Runtime/Physics2D/DistanceJoint2D.h b/Runtime/Physics2D/DistanceJoint2D.h
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+#pragma once
+
+#if ENABLE_2D_PHYSICS || DOXYGEN
+
+#include "Runtime/Math/Vector2.h"
+#include "Runtime/Physics2D/Joint2D.h"
+
+class Vector2f;
+
+
+// --------------------------------------------------------------------------
+
+
+class DistanceJoint2D : public Joint2D
+{
+public:
+
+ REGISTER_DERIVED_CLASS (DistanceJoint2D, Joint2D)
+ DECLARE_OBJECT_SERIALIZE (DistanceJoint2D)
+
+ DistanceJoint2D (MemLabelId label, ObjectCreationMode mode);
+ // virtual ~DistanceJoint2D (); declared-by-macro
+
+ virtual void CheckConsistency();
+ virtual void Reset ();
+
+ Vector2f GetAnchor () const { return m_Anchor; }
+ virtual void SetAnchor (const Vector2f& anchor);
+
+ Vector2f GetConnectedAnchor () const { return m_ConnectedAnchor; }
+ virtual void SetConnectedAnchor (const Vector2f& anchor);
+
+ void SetDistance (float distance);
+ float GetDistance () const { return m_Distance; }
+
+protected:
+ virtual void Create ();
+ void AutoCalculateDistance ();
+
+protected:
+ float m_Distance; ///< The maximum distance which the joint should attempt to maintain between attached bodies. range { 0.005, 1000000 }
+ Vector2f m_Anchor; ///< The local-space anchor from the base rigid-body.
+ Vector2f m_ConnectedAnchor; ///< The local-space anchor from the connected rigid-body.
+};
+
+#endif