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Diffstat (limited to 'Runtime/Shaders/BufferedVBO.h')
-rw-r--r-- | Runtime/Shaders/BufferedVBO.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Runtime/Shaders/BufferedVBO.h b/Runtime/Shaders/BufferedVBO.h new file mode 100644 index 0000000..5932b28 --- /dev/null +++ b/Runtime/Shaders/BufferedVBO.h @@ -0,0 +1,35 @@ +#ifndef BUFFEREDVBO_H +#define BUFFEREDVBO_H + +#include "VBO.h" +#include "Runtime/Utilities/dynamic_array.h" + +class BufferedVBO : public VBO +{ +public: + BufferedVBO(); + ~BufferedVBO(); + + virtual bool MapVertexStream( VertexStreamData& outData, unsigned stream ); + virtual void UnmapVertexStream( unsigned stream ); + + virtual int GetRuntimeMemorySize() const; + + virtual void UnloadSourceVertices(); + +protected: + void BufferAllVertexData( const VertexBufferData& buffer ); + void BufferAccessibleVertexData( const VertexBufferData& buffer ); + void BufferVertexData( const VertexBufferData& buffer, bool copyModes[kStreamModeCount] ); + void UnbufferVertexData(); + + UInt8* GetStreamBuffer(unsigned stream); + UInt8* GetChannelDataAndStride(ShaderChannel channel, UInt32& outStride); + void GetChannelDataAndStrides(void* channelData[kShaderChannelCount], UInt32 outStrides[kShaderChannelCount]); + void GetChannelOffsetsAndStrides(void* channelOffsets[kShaderChannelCount], UInt32 outStrides[kShaderChannelCount]); + + VertexBufferData m_VertexData; + size_t m_AllocatedSize; +}; + +#endif |