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#include "UnityPrefix.h"
#include "BaseAllocator.h"
void* BaseAllocator::Reallocate( void* p, size_t size, int align )
{
// ErrorString("Not implemented");
return 0;
}
static UInt32 g_IncrementIdentifier = 0x10;
BaseAllocator::BaseAllocator(const char* name)
: m_TotalRequestedBytes(0)
, m_TotalReservedMemory(0)
, m_BookKeepingMemoryUsage(0)
, m_PeakRequestedBytes(0)
, m_NumAllocations(0)
, m_Name(name)
{
m_AllocatorIdentifier = g_IncrementIdentifier++;
}
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