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#include "UnityPrefix.h"
#include "Configuration/UnityConfigure.h"
#include "LinearAllocator.h"
#if 0
struct FwdAllocatorMarker {
FwdAllocatorMarker (ForwardLinearAllocator& al) : al_(al), p_(al.current ()) {}
~FwdAllocatorMarker () { al_.rewind (p_); }
void* p_;
ForwardLinearAllocator& al_;
};
void TestLinearAllocator ()
{
ForwardLinearAllocator la (32);
void* p0 = la.allocate (16);
void* p1 = la.allocate (16);
{
FwdAllocatorMarker m (la);
void* p2 = la.allocate (32);
}
void* c1 = la.current ();
{
FwdAllocatorMarker m (la);
void* p3 = la.allocate (8);
void* p4 = la.allocate (32);
void* p5 = la.allocate (32);
}
la.rewind (c1);
}
#endif
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