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#pragma once
#include "Runtime/Misc/BuildSettings.h"
struct AnimationClipSettings
{
float m_StartTime;
float m_StopTime;
float m_OrientationOffsetY;
float m_Level;
float m_CycleOffset;
bool m_LoopTime;
bool m_LoopBlend;
bool m_LoopBlendOrientation;
bool m_LoopBlendPositionY;
bool m_LoopBlendPositionXZ;
bool m_KeepOriginalOrientation;
bool m_KeepOriginalPositionY;
bool m_KeepOriginalPositionXZ;
bool m_HeightFromFeet;
bool m_Mirror;
DEFINE_GET_TYPESTRING (MuscleClipInfo)
AnimationClipSettings()
{
m_StartTime = 0;
m_StopTime = 1;
m_OrientationOffsetY = 0;
m_Level = 0;
m_CycleOffset = 0;
m_LoopTime = false;
m_LoopBlend = false;
m_LoopBlendOrientation = false;
m_LoopBlendPositionY = false;
m_LoopBlendPositionXZ = false;
m_KeepOriginalOrientation = false;
m_KeepOriginalPositionY = true;
m_KeepOriginalPositionXZ = false;
m_HeightFromFeet = false;
m_Mirror = false;
}
template<class TransferFunction>
void Transfer (TransferFunction& transfer)
{
transfer.SetVersion(2);
TRANSFER(m_StartTime);
TRANSFER(m_StopTime);
TRANSFER(m_OrientationOffsetY);
TRANSFER(m_Level);
TRANSFER(m_CycleOffset);
TRANSFER(m_LoopTime);
TRANSFER(m_LoopBlend);
TRANSFER(m_LoopBlendOrientation);
TRANSFER(m_LoopBlendPositionY);
TRANSFER(m_LoopBlendPositionXZ);
TRANSFER(m_KeepOriginalOrientation);
TRANSFER(m_KeepOriginalPositionY);
TRANSFER(m_KeepOriginalPositionXZ);
TRANSFER(m_HeightFromFeet);
TRANSFER(m_Mirror);
transfer.Align();
// Backwards compatibility (4.3 introduced seperate loopTime / loopBlend)
if (transfer.IsVersionSmallerOrEqual(1))
m_LoopTime = m_LoopBlend;
}
};
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