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rule AnimationModule_ReportCpp
{
local animationSources =
AnimationModule.jam
AnimationModuleRegistration.cpp
AnimationStateNetworkProvider.cpp
AnimationStateNetworkProvider.h
Animation.cpp
Animation.h
AnimationBinder.cpp
AnimationBinder.h
AnimatorGenericBindings.cpp
AnimatorGenericBindings.h
GenericAnimationBindingCache.cpp
GenericAnimationBindingCache.h
AnimationSetBinding.cpp
AnimationSetBinding.h
AnimatorOverrideController.cpp
AnimatorOverrideController.h
AnimationClipBindings.h
AnimationClipSettings.h
Motion.cpp
Motion.h
AnimationClip.cpp
AnimationClip.h
AnimationClipUtility.cpp
AnimationClipUtility.h
AnimationCurveUtility.cpp
AnimationCurveUtility.h
AnimationEvent.cpp
AnimationEvent.h
AnimationManager.cpp
AnimationManager.h
AnimationState.cpp
AnimationState.h
BaseAnimationTrack.cpp
BaseAnimationTrack.h
BoundCurveDeprecated.h
BoundCurve.h
MecanimUtility.cpp
MecanimUtility.h
NewAnimationTrack.cpp
NewAnimationTrack.h
Avatar.cpp
Avatar.h
AvatarBuilder.cpp
AvatarBuilder.h
Animator.cpp
Animator.h
AnimatorManager.cpp
AnimatorManager.h
AvatarPlayback.cpp
AvatarPlayback.h
RuntimeAnimatorController.cpp
RuntimeAnimatorController.h
AnimatorController.cpp
AnimatorController.h
MecanimArraySerialization.h
AnimationUtility.cpp
AnimationUtility.h
StreamedClipBuilder.cpp
StreamedClipBuilder.h
DenseClipBuilder.cpp
DenseClipBuilder.h
MecanimClipBuilder.cpp
MecanimClipBuilder.h
AnimationClipSettings.h
CalculateAnimatorSkinMatrices.cpp
CalculateAnimatorSkinMatrices.h
CharacterTestFixture.h
MecanimAnimation.h
MecanimAnimation.cpp
OptimizeTransformHierarchy.cpp
OptimizeTransformHierarchyTests.cpp
OptimizeTransformHierarchy.h
;
local mecanimSources =
bind.h
bitset.h
defs.h
memory.h
string.h
types.h
vector.h
animation/avatar.h
animation/avatar.cpp
animation/clipmuscle.h
animation/clipmuscle.cpp
animation/blendtree.h
animation/blendtree.cpp
animation/curvedata.h
animation/curvedata.cpp
animation/denseclip.h
animation/denseclip.cpp
animation/streamedclip.h
animation/streamedclip.cpp
animation/constantclip.h
animation/constantclip.cpp
animation/damp.h
animation/damp.cpp
# animation/poseblender.h
# animation/poseblender.cpp
generic/crc32.h
generic/stringtable.h
generic/stringtable.cpp
generic/typetraits.h
generic/valuearray.cpp
generic/valuearray.h
# graph/binarynode.h
# graph/factory.cpp
# graph/factory.h
# graph/genericnode.h
# graph/graph.cpp
# graph/graph.h
# graph/node.cpp
# graph/node.h
# graph/plug.h
# graph/plugbinder.cpp
# graph/plugbinder.h
# graph/quaternionnode.h
# graph/unarynode.h
# graph/xformnode.h
math/collider.h
math/axes.h
human/hand.cpp
human/hand.h
human/handle.h
human/human.cpp
human/human.h
skeleton/skeleton.cpp
skeleton/skeleton.h
statemachine/statemachine.cpp
statemachine/statemachine.h
;
local modulesources =
Runtime/Animation/$(animationSources)
Runtime/mecanim/$(mecanimSources)
;
return $(modulesources) ;
}
rule AnimationModule_ReportTxt
{
return
Runtime/Animation/ScriptBindings/AnimatorOverrideControllerBindings.txt
Runtime/Animation/ScriptBindings/Animations.txt
Runtime/Animation/ScriptBindings/AnimatorBindings.txt
Runtime/Animation/ScriptBindings/AvatarBuilderBindings.txt
Runtime/Animation/ScriptBindings/RuntimeAnimatorControllerBindings.txt
Runtime/Animation/ScriptBindings/Avatar.txt
;
}
## For Coexist with old system
rule AnimationModule_ReportIncludes
{
}
rule AnimationModule_Init
{
OverrideModule Animation : GetModule_Cpp : byOverridingWithMethod : AnimationModule_ReportCpp ;
OverrideModule Animation : GetModule_Txt : byOverridingWithMethod : AnimationModule_ReportTxt ;
}
#RegisterModule Animation ;
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