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#ifndef EDITABLEAVATARCONTROLLER_H
#define EDITABLEAVATARCONTROLLER_H
#include "Runtime/BaseClasses/NamedObject.h"
#include "Runtime/BaseClasses/MessageIdentifier.h"
#include "Runtime/BaseClasses/RefCounted.h"
#include "Runtime/mecanim/memory.h"
#include "Runtime/Animation/MecanimUtility.h"
#include "Runtime/Animation/RuntimeAnimatorController.h"
#include "Runtime/Misc/UserList.h"
#if UNITY_EDITOR
#include "Editor/Src/Animation/AnimatorControllerParameter.h"
#include "Editor/Src/Animation/AnimatorControllerLayer.h"
typedef std::vector<AnimatorControllerLayer> AnimatorControllerLayerVector;
typedef std::vector<AnimatorControllerParameter> AnimatorControllerParameterVector;
#endif
template<class T>
class PPtr;
class AnimationClip;
class StateMachine;
class AvatarMask;
class AnimatorController : public RuntimeAnimatorController
{
public :
REGISTER_DERIVED_CLASS (AnimatorController, RuntimeAnimatorController)
DECLARE_OBJECT_SERIALIZE (AnimatorController)
AnimatorController (MemLabelId label, ObjectCreationMode mode);
static void InitializeClass ();
virtual void AwakeFromLoad(AwakeFromLoadMode mode);
virtual void CheckConsistency ();
#if UNITY_EDITOR
//////////////////////////////////////////
// AnimatorControllerLayers
AnimatorControllerLayer* GetLayer(int index);
const AnimatorControllerLayer* GetLayer(int index)const ;
int GetLayerCount()const;
void AddLayer(const std::string& name);
void RemoveLayer(int index);
//////////////////////////////////////////
// AnimatorControllerParameter
AnimatorControllerParameter* GetParameter(int index) ;
const AnimatorControllerParameter* GetParameter(int index) const;
int GetParameterCount() const ;
void AddParameter(const std::string& name, AnimatorControllerParameterType type);
void RemoveParameter(int index);
int FindParameter(const std::string& name) const;
std::vector<PPtr<Object> > CollectObjectsUsingParameter(const string& parameterName);
/////////////////////////////////////////////
string MakeUniqueParameterName(const string& newName) const;
string MakeUniqueLayerName(const string& newName) const;
bool ValidateLayerIndex(int index) const;
bool ValidateParameterIndex(int index) const;
private:
bool ValidAnimationSet();
void BuildAsset();
AnimatorControllerLayerVector m_AnimatorLayers;
AnimatorControllerParameterVector m_AnimatorParameters;
UserList m_Dependencies;
template<class T>
void ParametersAndLayersBackwardsCompatibility (T& transfer);
AnimatorControllerLayer* CreateAnimatorControllerLayer();
AnimatorControllerParameter* CreateAnimatorControllerParameter();
#endif // UNITY_EDITOR
public:
virtual UnityEngine::Animation::AnimationSetBindings* GetAnimationSetBindings();
virtual AnimationClipVector GetAnimationClips() const ;
virtual mecanim::animation::ControllerConstant* GetAsset();
virtual std::string StringFromID(unsigned int ID) const;
void OnInvalidateAnimatorController();
bool IsAssetBundled() { return m_IsAssetBundled; }
private :
void ClearAsset();
void OnAnimationClipDeleted();
virtual AnimationClipVector GetAnimationClipsToRegister() const;
AnimationClipVector m_AnimationClips;
bool m_IsAssetBundled;
mecanim::memory::ChainedAllocator m_Allocator;
mecanim::animation::ControllerConstant* m_Controller;
UInt32 m_ControllerSize;
UnityEngine::Animation::AnimationSetBindings* m_AnimationSetBindings;
TOSVector m_TOS;
};
#endif //EDITABLEAVATARCONTROLLER_H
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