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#pragma once
class MonoScript;
struct EditorCurveBinding
{
std::string path;
std::string attribute; ///@TODO: Rename to propertyName, thats how it is called in C#
int classID;
MonoScript* script;
bool isPPtrCurve;
EditorCurveBinding ()
{
script = NULL;
isPPtrCurve = false;
classID = 0;
}
EditorCurveBinding (const std::string& inPath, int inClassID, MonoScript* inScript, const std::string& inAttribute, bool inIsPPtrCurve)
{
path = inPath;
classID = inClassID;
script = inScript;
attribute = inAttribute;
isPPtrCurve = inIsPPtrCurve;
}
friend bool operator == (const EditorCurveBinding& lhs, const EditorCurveBinding& rhs)
{
return lhs.path == rhs.path && lhs.attribute == rhs.attribute && lhs.classID == rhs.classID && lhs.script == rhs.script && lhs.isPPtrCurve == rhs.isPPtrCurve;
}
};
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