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#pragma once
#include "Runtime/Interfaces/IAnimation.h"
class MecanimAnimation : public IAnimation
{
public:
static void InitializeClass ();
static void CleanupClass ();
MecanimAnimation() {}
~MecanimAnimation() {}
virtual const void* GetGlobalSpaceSkeletonPose(const Unity::Component& animator);
virtual bool CalculateWorldSpaceMatricesMainThread(Unity::Component& animator, const UInt16* indices, size_t count, Matrix4x4f* outMatrices);
virtual CalculateAnimatorSkinMatricesFunc GetCalculateAnimatorSkinMatricesFunc();
virtual bool PathHashesToIndices(Unity::Component& animator, const BindingHash* bonePathHashes, size_t count, UInt16* outIndices);
};
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