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#pragma once
#include "Runtime/BaseClasses/NamedObject.h"
#include "Runtime/Misc/UserList.h"
#include "Runtime/Math/Vector3.h"
class MessageIdentifier;
class AnimationClip;
class Motion : public NamedObject
{
public:
REGISTER_DERIVED_ABSTRACT_CLASS (Motion, NamedObject)
Motion (MemLabelId label, ObjectCreationMode mode);
void NotifyObjectUsers(const MessageIdentifier& msg);
void AddObjectUser( UserList& user );
#if UNITY_EDITOR
virtual float GetAverageDuration() = 0;
virtual float GetAverageAngularSpeed() = 0;
virtual Vector3f GetAverageSpeed() = 0;
virtual float GetApparentSpeed() = 0;
virtual bool ValidateIfRetargetable(bool showWarning = true) = 0;
virtual bool IsLooping() = 0 ;
virtual bool IsAnimatorMotion()const = 0;
virtual bool IsHumanMotion() = 0;
#endif
virtual void AddUser(UserList& dependencies) { dependencies.AddUser(GetUserList ());}
UserList& GetUserList () { return m_ObjectUsers; }
private:
UserList m_ObjectUsers;
};
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