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#ifndef AVATARCONTROLLER_H
#define AVATARCONTROLLER_H
#include "Runtime/BaseClasses/NamedObject.h"
#include "Runtime/BaseClasses/MessageIdentifier.h"
#include "Runtime/mecanim/memory.h"
#include "Runtime/Animation/MecanimUtility.h"
#include "Runtime/mecanim/animation/avatar.h"
#include "Runtime/Misc/UserList.h"
template<class T>
class PPtr;
class AnimationClip;
class StateMachine;
class AvatarMask;
class RuntimeAnimatorController;
typedef std::vector<PPtr<AnimationClip> > AnimationClipVector;
namespace UnityEngine
{
namespace Animation
{
struct AnimationSetBindings;
}
}
namespace mecanim
{
namespace animation
{
struct ControllerConstant;
}
}
class RuntimeAnimatorController : public NamedObject
{
public:
REGISTER_DERIVED_ABSTRACT_CLASS (RuntimeAnimatorController, NamedObject)
DECLARE_OBJECT_SERIALIZE (RuntimeAnimatorController)
RuntimeAnimatorController(MemLabelId label, ObjectCreationMode mode);
static void InitializeClass ();
static void CleanupClass () {}
virtual mecanim::animation::ControllerConstant* GetAsset() = 0 ;
virtual UnityEngine::Animation::AnimationSetBindings* GetAnimationSetBindings() = 0 ;
virtual AnimationClipVector GetAnimationClips() const = 0;
virtual std::string StringFromID(unsigned int ID) const = 0;
void AddObjectUser( UserList& user ) { m_ObjectUsers.AddUser(user); }
void AddObjectUser( UserListNode& user ) { m_ObjectUsers.AddUser(user); }
void NotifyObjectUsers(const MessageIdentifier& msg);
UserList& GetUserList () { return m_ObjectUsers; }
protected:
virtual void RegisterAnimationClips() ;
UserList m_ObjectUsers; // for animatorControllers
UserList m_DependencyList; // for animationclips
private:
virtual AnimationClipVector GetAnimationClipsToRegister() const = 0;
};
#endif
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