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#ifndef AUDIOCLIP_FLASH_H
#define AUDIOCLIP_FLASH_H
#include "Configuration/UnityConfigure.h"
#if (UNITY_FLASH || UNITY_WEBGL) && ENABLE_AUDIO
#include "Runtime/BaseClasses/NamedObject.h"
#include "Runtime/Misc/Allocator.h"
#include "Runtime/Utilities/dynamic_array.h"
#include "Runtime/Serialize/CacheWrap.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Audio/AudioSource.h"
#include "PlatformDependent/FlashSupport/cpp/AudioChannel.h"
#if ENABLE_WWW
class WWW;
#endif
class AudioClip : public NamedObject
{
public:
REGISTER_DERIVED_CLASS (AudioClip, NamedObject)
DECLARE_OBJECT_SERIALIZE (AudioClip)
AudioClip (MemLabelId label, ObjectCreationMode mode);
// virtual ~AudioClip (); - declared-by-macro
void AwakeFromLoad (AwakeFromLoadMode awakeMode);
float GetLengthSec();
bool ReadyToPlay() { return true; }
int GetFrequency() { return 44100; }
unsigned int GetSampleCount() { return m_SampleCount; }
int GetChannelCount() { return 2; }
AudioChannel* CreateChannel(AudioSource* forSource = NULL);
bool Get3D() const { return m_3D; }
void Set3D(bool threeD) { m_3D = threeD; }
void SetData(const float* data, unsigned lengthSamples, unsigned offsetSamples = 0) {}
void GetData(float* data, unsigned lengthSamples, unsigned offsetSamples = 0) const {}
void SetReadAllowed (bool allowed) { m_ReadAllowed = allowed; }
bool GetReadAllowed () const { return m_ReadAllowed; }
bool InitStream (WWW* streamData, void* movie, bool realStream = false);
private:
void LoadSound();
bool LoadSoundFrom(void* ptr, size_t length);
bool m_IsWWWAudioClip;
bool m_ReadAllowed;
bool m_3D;
UInt8* m_Mp3InMemory;
int m_Mp3InMemoryLength;
unsigned int m_SampleCount;
#if UNITY_FLASH
AS3Handle m_SoundObject;
#elif UNITY_WEBGL
int m_SoundObject;
#endif
WWW* m_StreamData;
friend class AudioManager;
};
#endif //UNITY_FLASH
#endif
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