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#include "UnityPrefix.h"
#if ENABLE_AUDIO_FMOD
#include "AudioEchoFilter.h"
#include "Runtime/Utilities/Utility.h"
AudioEchoFilter::AudioEchoFilter (MemLabelId label, ObjectCreationMode mode) :
Super(label, mode),
m_Delay(500),
m_DecayRatio(0.5f),
m_DryMix(1.0f),
m_WetMix(1.0f)
{
m_Type = FMOD_DSP_TYPE_ECHO;
}
AudioEchoFilter::~AudioEchoFilter()
{}
void AudioEchoFilter::AddToManager()
{
Super::AddToManager();
}
void AudioEchoFilter::Reset()
{
Super::Reset();
m_Delay = 500;
m_DecayRatio = 0.5f;
m_DryMix = 1.0f;
m_WetMix = 1.0f;
}
void AudioEchoFilter::CheckConsistency()
{
Super::CheckConsistency();
m_Delay = clamp<int>(m_Delay,10,5000);
m_DecayRatio = clamp (m_DecayRatio,0.0f,1.0f);
m_DryMix = clamp(m_DryMix,0.0f,1.0f);
m_WetMix = clamp(m_WetMix,0.0f,1.0f);
}
void AudioEchoFilter::Update()
{
if (m_DSP)
{
m_DSP->setParameter(FMOD_DSP_ECHO_DELAY, m_Delay);
m_DSP->setParameter(FMOD_DSP_ECHO_DECAYRATIO, m_DecayRatio);
m_DSP->setParameter(FMOD_DSP_ECHO_DRYMIX, m_DryMix);
m_DSP->setParameter(FMOD_DSP_ECHO_WETMIX, m_WetMix);
}
}
template<class TransferFunc>
void AudioEchoFilter::Transfer (TransferFunc& transfer)
{
Super::Transfer (transfer);
TRANSFER(m_Delay);
TRANSFER(m_DecayRatio);
TRANSFER(m_WetMix);
TRANSFER(m_DryMix);
}
IMPLEMENT_CLASS (AudioEchoFilter)
IMPLEMENT_OBJECT_SERIALIZE (AudioEchoFilter)
#endif //ENABLE_AUDIO
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