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#include "UnityPrefix.h"
#if ENABLE_AUDIO_FMOD
#include "AudioHighPassFilter.h"
#include "Runtime/Utilities/Utility.h"
AudioHighPassFilter::AudioHighPassFilter (MemLabelId label, ObjectCreationMode mode) :
Super(label, mode),
m_CutoffFrequency(5000.0f),
m_HighpassResonanceQ(1.0f)
{
m_Type = FMOD_DSP_TYPE_HIGHPASS;
}
AudioHighPassFilter::~AudioHighPassFilter()
{}
void AudioHighPassFilter::AddToManager()
{
Super::AddToManager();
}
void AudioHighPassFilter::Reset()
{
Super::Reset();
m_CutoffFrequency = 5000.0f;
m_HighpassResonanceQ = 1.0f;
}
void AudioHighPassFilter::CheckConsistency()
{
Super::CheckConsistency();
// @TODO get output freq from audiomanager
m_CutoffFrequency = clamp(m_CutoffFrequency, 10.0f, 22000.0f);
m_HighpassResonanceQ = clamp(m_HighpassResonanceQ, 1.0f, 10.0f);
}
void AudioHighPassFilter::Update()
{
if (m_DSP)
{
m_DSP->setParameter(FMOD_DSP_HIGHPASS_CUTOFF, m_CutoffFrequency);
m_DSP->setParameter(FMOD_DSP_HIGHPASS_RESONANCE, m_HighpassResonanceQ);
}
}
template<class TransferFunc>
void AudioHighPassFilter::Transfer (TransferFunc& transfer)
{
Super::Transfer (transfer);
TRANSFER(m_CutoffFrequency);
TRANSFER(m_HighpassResonanceQ);
}
IMPLEMENT_CLASS (AudioHighPassFilter)
IMPLEMENT_OBJECT_SERIALIZE (AudioHighPassFilter)
#endif //ENABLE_AUDIO
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