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#ifndef __AUDIOLISTENER_H__
#define __AUDIOLISTENER_H__
#if ENABLE_AUDIO
#include "Runtime/GameCode/Behaviour.h"
#include "Runtime/Math/Vector3.h"
#include "AudioBehaviour.h"
class Transform;
class AudioListener : public AudioBehaviour
{
public:
REGISTER_DERIVED_CLASS (AudioListener, AudioBehaviour)
DECLARE_OBJECT_SERIALIZE (AudioListener)
AudioListener (MemLabelId label, ObjectCreationMode mode);
// virtual ~AudioListener (); declared-by-macro
void AwakeFromLoad (AwakeFromLoadMode awakeMode);
int GetVelocityUpdateMode() const { return m_VelocityUpdateMode; }
void SetVelocityUpdateMode(int update) { m_VelocityUpdateMode=update; }
// Behaviour
virtual void Update();
virtual void FixedUpdate();
ListNode<AudioListener>& GetNode() { return m_Node; }
const Vector3f& GetPosition() const { return m_LastPosition; }
void OnAddComponent();
static void InitializeClass ();
static void CleanupClass();
void Cleanup();
void SetAlternativeTransform(Transform* t);
private:
virtual void AddToManager ();
virtual void RemoveFromManager ();
void DoUpdate ();
void ApplyFilters();
private:
Vector3f m_LastPosition;
int m_VelocityUpdateMode;
PPtr<Transform> m_AltTransform;
const Transform& GetCurrentTransform() const;
ListNode<AudioListener> m_Node;
friend class AudioManager;
};
#endif //ENABLE_AUDIO
#endif // __AUDIOLISTENER_H__
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