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#ifndef __AUDIOLOWPASS_FILTER_H__
#define __AUDIOLOWPASS_FILTER_H__
#include "AudioSourceFilter.h"
#include "Runtime/Audio/AudioSource.h"
#include "Runtime/Animation/AnimationCurveUtility.h"
#include "Runtime/Math/AnimationCurve.h"
#if ENABLE_AUDIO_FMOD
class AudioLowPassFilter : public AudioFilter {
public:
REGISTER_DERIVED_CLASS (AudioLowPassFilter, AudioFilter)
DECLARE_OBJECT_SERIALIZE (AudioLowPassFilter)
AudioLowPassFilter (MemLabelId label, ObjectCreationMode mode);
virtual void AwakeFromLoad (AwakeFromLoadMode awakeMode);
virtual void CheckConsistency ();
virtual void Update();
virtual void AddToManager();
float GetCutoffFrequency() const { return m_CutoffFrequency; }
void SetCutoffFrequency(float value) { m_CutoffFrequency = value; Update(); SetDirty();}
float GetLowpassResonanceQ() const { return m_LowpassResonanceQ; }
void SetLowpassResonanceQ(float value) { m_LowpassResonanceQ = value; Update(); SetDirty();}
AnimationCurve& GetCustomLowpassLevelCurve ();
const AnimationCurve& GetCustomLowpassLevelCurve () const;
void SetCustomLowpassLevelCurve(const AnimationCurve& curve);
virtual void Reset();
private:
AnimationCurve m_LowpassLevelCustomCurve;
float m_CutoffFrequency;
float m_LowpassResonanceQ;
bool m_NeedToNormalizeCurve;
};
#endif // ENABLE_AUDIO
#endif // __AUDIOLOWPASS_FILTER_H__
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