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#include "UnityPrefix.h"
#include "Runtime/Interfaces/IAudio.h"
#include "AudioManager.h"
#include "Runtime/Video/BaseVideoTexture.h"
#include "Runtime/Video/MovieTexture.h"
#include "Runtime/Audio/AudioClip.h"
#include "Runtime/Export/WWW.h"
#include "Runtime/Audio/AudioCustomFilter.h"
class AudioModule : public IAudio
{
virtual void SetPause( bool paused )
{
GetAudioManager().SetPause(paused);
}
virtual void FixedUpdate()
{
GetAudioManager().FixedUpdate();
}
virtual void Update()
{
GetAudioManager().Update();
}
virtual void StopVideoTextures()
{
BaseVideoTexture::StopVideoTextures();
}
virtual void PauseVideoTextures()
{
BaseVideoTexture::PauseVideoTextures();
}
virtual void UpdateVideoTextures()
{
BaseVideoTexture::UpdateVideoTextures();
}
#if ENABLE_WWW
#if ENABLE_MOVIES
virtual MovieTexture* CreateMovieTextureFromWWW(WWW& www)
{
MovieTexture* tex = NEW_OBJECT(MovieTexture);
tex->Reset();
tex->InitStream(&www);
return tex;
}
#endif
virtual AudioClip* CreateAudioClipFromWWW(WWW& www, bool threeD, bool stream, FMOD_SOUND_TYPE audioType)
{
AudioClip* clip = NEW_OBJECT(AudioClip);
// only allow sample read if the security policy allows it
WWW::SecurityPolicy policy = www.GetSecurityPolicy();
if (policy != WWW::kSecurityPolicyAllowAccess)
clip->SetReadAllowed(false);
clip->Reset();
clip->Set3D(threeD);
#if !UNITY_FLASH
if (!clip->InitStream(&www, NULL, stream, audioType))
#else
if (!clip->InitStream(&www, NULL, stream))
#endif
{
DestroySingleObject(clip);
return NULL;
}
return clip;
}
#endif
virtual AudioClip* CreateAudioClipOGGFromWWW(WWW& www)
{
#if ENABLE_AUDIO_FMOD
AudioClip* clip = NEW_OBJECT (AudioClip);
clip->Reset();
clip->SetName(GetLastPathNameComponent(www.GetUrl()).c_str());
if (!clip->SetAudioData(www.GetData(), www.GetSize(), false, false,true, false, FMOD_SOUND_TYPE_OGGVORBIS, FMOD_SOUND_FORMAT_PCM16))
{
DestroySingleObject(clip);
clip = NULL;
}
return clip;
#else
return 0;
#endif
}
virtual bool IsFormatSupportedByPlatform(const char* type)
{
#if ENABLE_AUDIO_FMOD
return AudioClip::IsFormatSupportedByPlatform(type);
#endif
}
#if ENABLE_AUDIO_FMOD
virtual FMOD::DSP* GetOrCreateDSPFromCustomFilter(AudioCustomFilter* filter)
{
return filter->GetOrCreateDSP();
}
virtual AudioCustomFilter* CreateAudioCustomFilter(MonoBehaviour* mb)
{
return new AudioCustomFilter(mb);
}
virtual FMOD::DSP* GetDSPFromAudioCustomFilter(AudioCustomFilter* filter)
{
return filter->GetDSP();
}
virtual void SetBypassOnDSP(FMOD::DSP* dsp, bool state)
{
dsp->setBypass(state);
}
#endif
#if ENABLE_PROFILER
virtual void GetProfilerStats(AudioStats& stats)
{
GetAudioManager().GetProfilerData(stats);
}
#endif
virtual void AudioManagerAwakeFromLoad(AwakeFromLoadMode mode)
{
GetAudioManager().AwakeFromLoad(mode);
}
};
IAudio* CreateAudioModule()
{
return new AudioModule();
}
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