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#include "UnityPrefix.h"
#include "GameManager.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#include "ManagerContext.h"
GameManager::~GameManager ()
{
for (int i=0;i<ManagerContext::kManagerCount;i++)
{
if (GetManagerContext().m_Managers[i] == this)
SetManagerPtrInContext(i, NULL);
}
}
LevelGameManager::~LevelGameManager () { }
GlobalGameManager::~GlobalGameManager () { }
template<class TransferFunction>
void LevelGameManager::Transfer (TransferFunction& transfer)
{
Super::Transfer (transfer);
}
template<class TransferFunction>
void GlobalGameManager::Transfer (TransferFunction& transfer)
{
Super::Transfer (transfer);
}
char const* GlobalGameManager::GetName () const
{
return GetClassName ().c_str ();
}
GameManager* GetGameManagerIfExists (int index)
{
GameManager* manager = static_cast<GameManager*> (GetManagerPtrFromContext(index));
Assert(manager == dynamic_pptr_cast<GameManager*> (GetManagerPtrFromContext(index)));
return manager;
}
LevelGameManager::LevelGameManager(MemLabelId label, ObjectCreationMode mode) : Super(label, mode)
{ }
GlobalGameManager::GlobalGameManager(MemLabelId label, ObjectCreationMode mode) : Super(label, mode)
{ }
IMPLEMENT_CLASS (LevelGameManager)
IMPLEMENT_CLASS (GlobalGameManager)
IMPLEMENT_CLASS (GameManager)
IMPLEMENT_OBJECT_SERIALIZE (LevelGameManager)
IMPLEMENT_OBJECT_SERIALIZE (GlobalGameManager)
INSTANTIATE_TEMPLATE_TRANSFER_EXPORTED (LevelGameManager)
INSTANTIATE_TEMPLATE_TRANSFER_EXPORTED (GlobalGameManager)
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