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path: root/Runtime/BaseClasses/IsPlaying.cpp
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#include "UnityPrefix.h"
#include "IsPlaying.h"

#if GAMERELEASE
static bool gIsWorldPlaying = true;
#else
static bool gIsWorldPlaying = false;
#endif

bool IsWorldPlaying () { return gIsWorldPlaying; }
void SetIsWorldPlaying (bool isPlaying)
{
	gIsWorldPlaying = isPlaying;
}