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#include "UnityPrefix.h"
#if ENABLE_UNIT_TESTS
#include "Tags.h"
#include "Runtime/Testing/Testing.h"
SUITE (TagsTests)
{
TEST (StringToTag_TagToString_WithEmptyString_IsIdentityOperation)
{
CHECK_EQUAL ("", TagToString (StringToTag ("")));
}
TEST (StringToTag_TagToString_WithDefaultTag_IsIdentityOperation)
{
CHECK_EQUAL ("Untagged", TagToString (StringToTag ("Untagged")));
}
# if UNITY_EDITOR
TEST (SortingLayer_UserID_Works)
{
CHECK_EQUAL (1, GetSortingLayerCount()); // only default layer initially
// add 3 layers
AddSortingLayer();
AddSortingLayer();
AddSortingLayer();
SetSortingLayerName(1, "A");
SetSortingLayerName(2, "B");
SetSortingLayerName(3, "C");
const int idA = GetSortingLayerUniqueID(1);
const int idB = GetSortingLayerUniqueID(2);
const int idC = GetSortingLayerUniqueID(3);
// now the order is: Default, A, B, C
// they should get 1,2,3 user IDs assigned
CHECK_EQUAL(1, GetSortingLayerUserID(1));
CHECK_EQUAL(2, GetSortingLayerUserID(2));
CHECK_EQUAL(3, GetSortingLayerUserID(3));
CHECK_EQUAL(0, GetSortingLayerUserIDFromValue(0));
CHECK_EQUAL(1, GetSortingLayerUserIDFromValue(1));
CHECK_EQUAL(2, GetSortingLayerUserIDFromValue(2));
CHECK_EQUAL(3, GetSortingLayerUserIDFromValue(3));
// find their values by user IDs
CHECK_EQUAL(1, GetSortingLayerValueFromUserID(1));
CHECK_EQUAL(2, GetSortingLayerValueFromUserID(2));
CHECK_EQUAL(3, GetSortingLayerValueFromUserID(3));
// find their values by names
CHECK_EQUAL(1, GetSortingLayerValueFromName("A"));
CHECK_EQUAL(2, GetSortingLayerValueFromName("B"));
CHECK_EQUAL(3, GetSortingLayerValueFromName("C"));
// check all the above for default layer
CHECK_EQUAL(0, GetSortingLayerUserID(0));
CHECK_EQUAL(0, GetSortingLayerValueFromUserID(0));
CHECK_EQUAL(0, GetSortingLayerValueFromName(""));
CHECK_EQUAL(0, GetSortingLayerValueFromName("Default"));
CHECK_EQUAL(0, GetSortingLayerValueFromUniqueID(0));
// reorder layers into: B, A, Default, C
SwapSortingLayers (0, 2);
// check user IDs
CHECK_EQUAL(2, GetSortingLayerUserID(0)); // B
CHECK_EQUAL(1, GetSortingLayerUserID(1));
CHECK_EQUAL(3, GetSortingLayerUserID(3));
CHECK_EQUAL(2, GetSortingLayerUserIDFromValue(-2)); // B
CHECK_EQUAL(1, GetSortingLayerUserIDFromValue(-1)); // A
CHECK_EQUAL(0, GetSortingLayerUserIDFromValue(0)); // Default
CHECK_EQUAL(3, GetSortingLayerUserIDFromValue(1)); // C
// find values by names
CHECK_EQUAL(-2, GetSortingLayerValueFromName("B"));
CHECK_EQUAL(-1, GetSortingLayerValueFromName("A"));
CHECK_EQUAL(1, GetSortingLayerValueFromName("C"));
// check all the above for default layer
CHECK_EQUAL(0, GetSortingLayerUserID(2));
CHECK_EQUAL(0, GetSortingLayerValueFromUserID(0));
CHECK_EQUAL(0, GetSortingLayerValueFromName(""));
CHECK_EQUAL(0, GetSortingLayerValueFromName("Default"));
CHECK_EQUAL(0, GetSortingLayerValueFromUniqueID(0));
RegisterDefaultTagsAndLayerMasks (); // cleanup
}
# endif // if UNITY_EDITOR
#if UNITY_EDITOR
TEST (StringToTagAddIfUnavailable_WithNewTag_SetsUpMappings)
{
UInt32 tag = StringToTagAddIfUnavailable ("foobar");
CHECK_EQUAL (tag, StringToTag ("foobar"));
CHECK_EQUAL ("foobar", TagToString (tag));
// Cleanup.
RegisterDefaultTagsAndLayerMasks ();
}
#endif // UNITY_EDITOR
}
#endif // ENABLE_UNIT_TESTS
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