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#ifndef CULLER_H
#define CULLER_H
#include "CullingParameters.h"
struct CullResults;
struct SceneCullingParameters;
class IntermediateRenderers;
namespace Unity { class GameObject; }
void CullScene (SceneCullingParameters& cullingParameters, CullResults& cullResults);
void CullIntermediateRenderersOnly (const SceneCullingParameters& cullingParameters, CullResults& results);
bool IsGameObjectFiltered (Unity::GameObject& go, CullFiltering cullFilterMode);
#endif
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