blob: 004f6edd4edf20962cb8da63ae9d546d65f17b0f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
#include "UnityPrefix.h"
#include "GraphicsSettings.h"
#include "RenderManager.h"
#include "Runtime/BaseClasses/ManagerContext.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#if UNITY_EDITOR
#include "Runtime/Misc/ResourceManager.h"
#endif
GraphicsSettings::GraphicsSettings (MemLabelId label, ObjectCreationMode mode)
: Super(label, mode)
, m_NeedToInitializeDefaultShaders(false)
{
}
GraphicsSettings::~GraphicsSettings ()
{
}
void GraphicsSettings::InitializeClass ()
{
RenderManager::InitializeClass();
}
void GraphicsSettings::CleanupClass ()
{
RenderManager::CleanupClass();
}
void GraphicsSettings::SetDefaultAlwaysIncludedShaders()
{
#if UNITY_EDITOR
m_AlwaysIncludedShaders.clear();
if (BuiltinResourceManager::AreResourcesInitialized())
m_AlwaysIncludedShaders.push_back(GetBuiltinExtraResource<Shader> ("Normal-Diffuse.shader"));
else
m_NeedToInitializeDefaultShaders = true;
SetDirty();
#endif
}
bool GraphicsSettings::IsAlwaysIncludedShader (PPtr<Shader> shader) const
{
for (int i = 0; i < m_AlwaysIncludedShaders.size (); ++i)
if (m_AlwaysIncludedShaders[i] == shader)
return true;
return false;
}
#if UNITY_EDITOR
void GraphicsSettings::AddAlwaysIncludedShader (PPtr<Shader> shader)
{
m_AlwaysIncludedShaders.push_back (shader);
SetDirty ();
}
#endif
void GraphicsSettings::Reset ()
{
Super::Reset ();
SetDefaultAlwaysIncludedShaders ();
}
template<class TransferFunction>
void GraphicsSettings::Transfer (TransferFunction& transfer)
{
Super::Transfer (transfer);
transfer.Transfer (m_AlwaysIncludedShaders, "m_AlwaysIncludedShaders");
}
IMPLEMENT_CLASS_HAS_INIT (GraphicsSettings)
IMPLEMENT_OBJECT_SERIALIZE (GraphicsSettings)
GET_MANAGER (GraphicsSettings)
|