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#pragma once
#include "Renderable.h"
#include "Runtime/Math/Vector3.h"
#include "Runtime/Math/Color.h"
#include "Runtime/GameCode/Behaviour.h"
class Halo : public Behaviour {
public:
REGISTER_DERIVED_CLASS (Halo, Behaviour)
DECLARE_OBJECT_SERIALIZE (Halo)
Halo (MemLabelId label, ObjectCreationMode mode);
static void InitializeClass ();
static void CleanupClass ();
virtual void AddToManager ();
virtual void RemoveFromManager ();
virtual void Reset ();
void TransformChanged ();
virtual void AwakeFromLoad (AwakeFromLoadMode awakeMode);
private:
ColorRGBA32 m_Color;
float m_Size;
int m_Handle;
};
class HaloManager : public LevelGameManager, public Renderable {
public:
REGISTER_DERIVED_CLASS (HaloManager, LevelGameManager)
int AddHalo ();
void UpdateHalo (int h, Vector3f position,ColorRGBA32 color,float size, UInt32 layers);
void DeleteHalo (int h);
// Renderable
virtual void RenderRenderable (const CullResults& CullResults);
virtual void AwakeFromLoad(AwakeFromLoadMode mode);
private:
HaloManager (MemLabelId label, ObjectCreationMode mode);
// ~HaloManager (); declared-by-macro
struct Halo {
Vector3f position;
ColorRGBA32 color;
float size;
int handle;
UInt32 layers;
Halo (int hdl);
Halo (const Vector3f &pos, const ColorRGBA32 &col, float s, int h, UInt32 _layers);
};
typedef std::vector<Halo> HaloList;
HaloList m_Halos;
};
HaloManager& GetHaloManager();
// DEPRECATED
class HaloLayer : public Behaviour {
public:
REGISTER_DERIVED_CLASS (HaloLayer, Behaviour)
HaloLayer (MemLabelId label, ObjectCreationMode mode);
virtual void AddToManager () {};
virtual void RemoveFromManager () {};
};
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