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#ifndef OCCLUSION_AREA_H
#define OCCLUSION_AREA_H
#include "Runtime/BaseClasses/GameObject.h"
#include "Runtime/Math/Vector3.h"
class OcclusionArea : public Unity::Component {
public:
OcclusionArea ();
REGISTER_DERIVED_CLASS (OcclusionArea, Component)
DECLARE_OBJECT_SERIALIZE (OcclusionArea)
OcclusionArea (MemLabelId label, ObjectCreationMode mode);
virtual void Reset();
void SetCenter (const Vector3f& center) { m_Center = center; SetDirty(); }
const Vector3f& GetCenter () const { return m_Center; }
void SetSize (const Vector3f& size) { m_Size = size; SetDirty(); }
const Vector3f& GetSize () const { return m_Size; }
void SetViewVolume (bool isViewVolume) { m_IsViewVolume = isViewVolume; SetDirty(); }
bool GetViewVolume () const { return m_IsViewVolume; }
Vector3f GetGlobalExtents () const;
Vector3f GetGlobalCenter () const;
static void InitializeClass ();
static void CleanupClass () { }
private:
Vector3f m_Size;
Vector3f m_Center;
bool m_IsViewVolume;
// bool m_OverrideResolution;
// float m_SmallestVoxelSize;
// float m_SmallestHoleSize;
// float m_BackfaceCulling;
};
#endif
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