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#ifndef OCCLUSION_PORTAL_H
#define OCCLUSION_PORTAL_H
#include "Runtime/GameCode/Behaviour.h"
#include "Runtime/Math/Vector3.h"
class OcclusionPortal : public Unity::Component
{
public:
REGISTER_DERIVED_CLASS (OcclusionPortal, Component)
DECLARE_OBJECT_SERIALIZE (OcclusionPortal)
OcclusionPortal (MemLabelId label, ObjectCreationMode mode);
void SetPortalIndex (int portalIndex) { m_PortalIndex = portalIndex; }
void SetIsOpen (bool opened);
bool GetIsOpen () { return m_Open; }
Vector3f GetCenter () { return m_Center; }
Vector3f GetSize () { return m_Size; }
bool CalculatePortalEnabled ();
virtual void AwakeFromLoad (AwakeFromLoadMode mode);
virtual void Deactivate (DeactivateOperation operation);
private:
Vector3f m_Center;
Vector3f m_Size;
int m_PortalIndex;
bool m_Open;
};
#endif
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