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#pragma once
///@TODO: This should probably be 0. But for now we don't have proper ifdef support for switching to a different subshader.
#define LOD_FADE_DISABLED 0.999F
#define LOD_FADE_BATCH_EPSILON 0.0625 // 1/16
class GfxDevice;
void SetObjectScale (GfxDevice& device, float lodFade, float invScale);
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