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#pragma once
#include "Runtime/Camera/CullResults.h"
#include "RenderLoopPrivate.h"
#include <string>
class Shader;
void RenderSceneShaderReplacement (const VisibleNodes& contents, const ShaderReplaceData& shaderReplace);
void RenderSceneShaderReplacement (const VisibleNodes& contents, Shader* shader, const std::string& shaderReplaceTag);
void RenderSceneShaderReplacement (const RenderObjectDataContainer& contents, Shader* shader, const std::string& shaderReplaceTag);
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