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#ifndef RENDERABLE_H
#define RENDERABLE_H
class RenderTexture;
namespace Unity { class Component; }
struct CullResults;
class Renderable {
public:
virtual void RenderRenderable (const CullResults& cullResults) = 0;
};
typedef void RenderImageFilterFunc (Unity::Component* component, RenderTexture* source, RenderTexture* dest);
struct ImageFilter
{
Unity::Component* component;
RenderImageFilterFunc* renderFunc;
bool transformsToLDR;
bool afterOpaque;
ImageFilter (Unity::Component* inComponent, RenderImageFilterFunc* inRenderFunc, bool inLDR, bool inAfterOpaque)
: component(inComponent), renderFunc(inRenderFunc), afterOpaque(inAfterOpaque), transformsToLDR(inLDR){ }
bool operator==(const ImageFilter& o) const { return component==o.component && renderFunc==o.renderFunc; }
bool operator!=(const ImageFilter& o) const { return component!=o.component || renderFunc!=o.renderFunc; }
};
#endif
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