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#pragma once
#include "Runtime/Utilities/dynamic_array.h"
struct CullingOutput;
struct SceneCullingParameters;
class IntermediateRenderer;
struct SceneNode;
class AABB;
class Sphere;
class IntermediateRenderers;
void CullSceneWithUmbra (SceneCullingParameters& cullingParams, CullingOutput& output);
void CullSceneWithoutUmbra (const SceneCullingParameters& cullingParams, CullingOutput& output);
bool IsNodeVisible (const SceneNode& node, const AABB& aabb, const SceneCullingParameters& params);
void CullShadowCastersWithUmbra (const SceneCullingParameters& cullingParams, CullingOutput& output);
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