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#include "UnityPrefix.h"
#include "Runtime/Serialize/SerializationMetaFlags.h"
#include "ShadowSettings.h"
#include "Lighting.h"
void ShadowSettings::Reset()
{
m_Type = kShadowNone;
m_Resolution = -1; // auto
m_Strength = 1.0f;
m_Bias = 0.05f; // 5 cm
m_Softness = 4.0f;
m_SoftnessFade = 1.0f;
}
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