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#pragma once
#include "CallbackArray.h"
#include "Runtime/Modules/ExportModules.h"
struct EXPORT_COREMODULE GlobalCallbacks
{
public:
// Called after loading the level.
// Resets all Random number seeds in the engine after loading a level.
CallbackArray resetRandomAfterLevelLoad;
CallbackArray didReloadMonoDomain;
CallbackArray didUnloadScene;
CallbackArray registerGizmos;
//only used by hacky audiocode, should be killed.
CallbackArray managersWillBeReloadedHack;
CallbackArray willSaveScene;
CallbackArray initializedEngineGraphics;
CallbackArray initialDomainReloadingComplete;
static GlobalCallbacks& Get();
};
#define REGISTER_GLOBAL_CALLBACK(eventName,body) struct eventName { static void Forward () { body; } }; GlobalCallbacks::Get().eventName.Register(eventName::Forward);
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