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#ifndef BOXCOLLIDER_H
#define BOXCOLLIDER_H
#include "Collider.h"
#include "Runtime/Math/Vector3.h"
class BoxCollider : public Collider
{
public:
REGISTER_DERIVED_CLASS (BoxCollider, Collider)
DECLARE_OBJECT_SERIALIZE (BoxCollider)
BoxCollider (MemLabelId label, ObjectCreationMode mode);
virtual void Reset ();
virtual void SmartReset ();
virtual void AwakeFromLoad(AwakeFromLoadMode mode);
const Vector3f& GetSize () const { return m_Size; }
void SetSize (const Vector3f& extents);
const Vector3f& GetCenter () const { return m_Center; }
void SetCenter (const Vector3f& pos);
Vector3f GetGlobalExtents () const;
Vector3f GetGlobalCenter () const;
virtual void TransformChanged (int changeMask);
protected:
virtual void FetchPoseFromTransform ();
virtual bool GetRelativeToParentPositionAndRotation (Transform& transform, Transform& anyParent, Matrix4x4f& matrix);
virtual void Create (const Rigidbody* ignoreRigidbody);
virtual void ScaleChanged ();
virtual NxCCDSkeleton* CreateCCDSkeleton(float scale);
Vector3f m_Center;
Vector3f m_Size;
};
#endif
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